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New round of Ace Attorney merch releasing in Japan

Looking Ace

Capcom continues to pump out merch for their biggest brands, and the Ace Attorney series is about to get a new wave of goodies. The new lineup, which is set to launch on Nov. 11th, 2019, includes a smartphone case, can badges, keychains, a tape dispenser, and badge holders.

Phoenix Wright: Ace Attorney Trilogy's French release neglects to remove Wii remote mentions

How do you plead, Capcom?

Capcom made a bit of a whoopsie with the French translation of Phoenix Wright: Ace Attorney Trilogy. As you can see in the screen above, whoever handled the French translation either forgot to remove mentions of the Wii remote from the text, or simply didn't bother. Nothing wrong with using the WiiWare translation, but these references certainly should have been reworked.

Phoenix Wright: Ace Attorney Trilogy update includes 10 save files per language

60 save files in total!

Capcom released an update today for Phoenix Wright: Ace Attorney Trilogy, which includes German, French, Korean, and Chinese (Simplified, Traditional) support. There's another element to the update that Capcom didn't previously detail. Each language is able to have 10 separate save files! In other words, if you're multilingual, you could have up to 60 save files!

Phoenix Wright: Ace Attorney Trilogy getting a language update on Aug. 22nd, 2019

Now you're speaking my language

Capcom has announced that the Phoenix Wright: Ace Attorney Trilogy is going to get a minor update on Aug. 22nd, 2019. This will be an update focused on languages, adding in support for the following.

- German
- French
- Korean
- Chinese (Simplified, Traditional)

Capcom releasing The Great Ace Attorney plush dolls

Don't you just want to pinch those cheeks?!

Capcom has revealed a pair of plush dolls for The Great Ace Attorney fans in Japan. These two "round and chubby" plushes of Ryūnosuke Naruhodō and Kazuma Asōgi are 75cm tall, and set to launch in Japan sometime in late Dec. 2019.

Capcom shares a Ace Attorney Live ~Objection!! 2019~ concert rehearsal video

I trust there's no objections

The Ace Attorney Live ~Objection!! 2019~ concert is taking place in Japan on July 14th, 2019, and the team of performers playing that concert are gearing up for the big night. Capcom shared a video of the musicians warming up and playing a run-through of the various songs concert-goers can expect to hear at the event.

Ace Attorney Orchestra 2019 album announced

Do you object?

Capcom have announced the Ace Attorney Orchestra 2019 album, which is due out in Japan on July 24th, 2019. This album is a recording of the Ace Attorney Orchestra that took place on March 30th at the Bunkamura Orchard Hall in Japan. The album features 15 tracks on 2 discs, and costs 3, 800 Yen. Those who attend the Ace Attorney LIVE~OBJECTION!2019~ concert on July 14th will have a chance to purchase it early.

The Great Ace Attorney fan-translation team discusses their work on the project

Any objections?

As much as fans wanted it, Capcom never localized The Great Ace Attorney. When fans realized that was the case, a select group got together to work on a translation of their own. In an interview with IGN, Rahky, the team leader over at Scarlet Study translation team, discussed some of the more challenging aspects of the translation.

"Of course, there is the occasional roundabout Japanese term or phrase that is a little difficult to make sound natural in English, but that's just an issue with translation in general. One example might be Souseki [character in fourth case] himself, once he gets into character his language gets much more complicated in Japanese once he realizes he's amongst native speakers. In particular... he spouts out some excited nonsense that were mostly ‘yojijukugo’ in Japanese, four-character phrases or proverbs that tend to carry a cultural meaning more readily understood by Japanese speakers but that doesn't really exist in English. That kind of stuff is weird to figure out sometimes, but sometimes discussing that stuff is half the fun."

Check out the full interview here

Original translator for Phoenix Wright: Ace Attorney and Final Fantasy XII reflects on his work

Two timeless projects

Alexander O. Smith is one of the main people responsible for the translations of Final Fantasy XII and Phoenix Wright: Ace Attorney. Both games are fresh in players' minds right now, as they've recently received remakes/remasters. In an interview with Verge, Mr. Smith looks back on his work for both titles.

On Final Fantasy XII

“You end up waiting and grabbing the parts that you can, and playing through the game and familiarizing yourself with the text, and hope that the timing works out,” Smith explains. “We spent nine months doing the voiced part of the game, which was something like 12 percent of the total volume. And then we spent around five months doing the remaining 88 percent, which was non-voiced.”

On Phoenix Wright: Ace Attorney

“They gave me all the text and said ‘Go.’ It’s difficult to do something that’s super timeless, especially if the game itself is set in a particular time.”

Check out Mr. Smith's full interview here

Capcom blog update - Phoenix Wright: Ace Attorney Trilogy Dev Column 2: The Art of the Turnabout

Sprucing up sprites

The latest Capcom dev blog on Phoenix Wright: Ace Attorney Trilogy takes a look at how the graphics were revamped for this version of the game. Check out a blurb from the blog below.

A lot of you probably already know this, but the graphics for this game were scaled up from the original 2001 Game Boy Advance game. (Note: The first Ace Attorney games appeared in 2001 on the Game Boy Advance in Japan before their worldwide debut on the Nintendo DS in 2005.) The resolution of the assets back then were 240 pixels x 160 pixels, and it was our job to turn them into beautiful 1920 x 1080 HD graphics. That’s 54 times bigger! But we couldn’t just make the graphics themselves 54 times bigger and expect them to look good. Plus, if you look really carefully, you’ll see that the screen ratio is slightly different... but we on the multi-platform port team were ready and willing to rise to the challenge.

Let’s take Phoenix as an example. He’s onscreen quite a bit, so we really reworked his sprites. Using the original illustrations and games as a reference, we worked to capture the essence of each and every curve and detail. We drew and re-drew each frame of animation until we ended up with stunning sprites like this one. Amazing, isn’t it!

Full feature here

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