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Smash Bros. Ultimate "Chain the Future to Spirits" event gameplay

Link up!

The Smash Bros. Ultimate "Chain the Future to Spirits" event is now live! If you want to see some footage showing what the event is all about, you can check out the gameplay above. It'll help you prepare for when you jump in this weekend!

Astral Chain's director says the game's sales have surpassed expectations

A warm welcome from Switch owners

The latest issue of Famitsu contains an interview with Takahisa Taura, the director of Astral Chain. In that interview, we learn at least one great tidbit about how Astral Chain was received. While specific sales data wasn't shared, Takahisa Taura was happy to share that the game's sales have surpassed PlatinumGames' expectations. Hopefully that means good things for the brand going forward. I'm sure quite a few people would love to see a sequel announced!

PlatinumGames announces partnership with Tencent which allows them to expand into self-publishing while remaining independent

An interesting development

PlatinumGames has just announced a partnership with Tencent that will allow them to expand their business, all while remaining independent. Check out the official announcement straight from Platinum below.

We would like to announce we have received a capital investment from Tencent Holdings Limited as a basis for partnership. This partnership has no effect on the independence of our company, and we will continue operations under our current corporate structure.

We hope to use this capital to strengthen our foundation as a business and expand from game development into exploring self-publishing. We also hope that this partnership can give us a wider global perspective, while still creating high quality games that stay true to our name.

Thank you as always for your continued support. Please look forward to what we have in store.

Thanks to Dondom95 for the heads up!

Platinum Games teases big news for 2020

Big things coming!

Platinum Games has plenty of irons in the fire. Some of them we know about, and some of them are secrets. When are we going to learn more about what the company's working on? Platinum Games President and CEO Kenichi Satou has said we can look forward to some news in 2020, and it seems like that info is coming soon. Check out a rough translation of Satou's comments below.

“Last year, I promised 2019 would be a year where PlatinumGames would open the curtain for a new stage. Although we’ve been a little late, as soon as the new year (2020) comes, we will announce some big news, so please look forward to it. I will definitely keep this promise to everyone (haha).”

Bayonetta director 'Hideki Kamiya' trashes the Switch's Home Menu, calls it "a piece of crap" (UPDATE)

Is it too simplistic?

Hideki Kamiya is pretty well known for his gaming related rants on Twitter, and is usually pretty open with his opinions. With a recent Tweet, it seems as though the PlatinumGames producer isn't too happy with Nintendo's design choices for the Home Menu on Switch. As translated by NintendoSoup, here is what Kamiya had to say:

“The Nintendo Switch’s Home Menu is a piece of crap, all of the sh*tty gigantic game icons are lined up in a row, but the rest of the games are tossed into a trash can called ‘All Games’… I wonder have they (the people that made the menu) ever played the Nintendo fan boys’ Switch?”

This isn't the first time the Switch's UI has been criticized. Many aren't too fond of the simplistic design choice, making your digital games hard to find and difficult to organize. Hopefully more features are released in the future to improve upon the menu.

UPDATE - An alternate translation has come in. The verbiage is different, but the sentiment is still a negative one. Check out the translation from PushDustIn below.

Switch's home screen has these huge fucking thumbnails which are just lined up in a row. I'm really thankful to have all the games thrown in the "All Software" screen. The people at Nintendo have used the Switch right? Are they going to fix it...?

Platinum Games' Hideki Kamiya gives a very quick update on Bayonetta 3

Things are moving right along

We really haven't heard or seen much at all about Bayonetta 3 since its initial reveal. Its obvious that Platinum Games would rather work on the game and push towards release, rather than offer multiple progress updates as they toil away. Still, people are hungry for info on the game, which is why many take to Twitter to pester Platinum Games' Hideki Kamiya about the game's status.

Kamiya has decided to answer one fan on Twitter who asked about the game with a very short and to-the-point response. When a fan asked how the game was coming along, Kamiya responded by saying “Development’s going really well. There you go.”

Platinum Games' Hideki Kamiya says 'interesting news' is coming in 2020

What will it be?

Platinum Games' Hideki Kamiya recently sat down for a live-stream chat via Niconico, during which he gave fans a tease for the new year. While specifics weren't given, Kamiya said that Platinum will be "able to release interesting news next year.“ Let's hope that news gives us an update on Bayonetta 3!

PlatinumGames co-founder says MadWorld and The Wonderful 101 were the most fun games to make, says working with Kamiya can be 'very painful'

They were certainly fun to play!

http://www.nintendolife.com/news/2019/12/platinumgames_co-founder_says_madworld_and_the_wonderful_101_were_the_most_fun_to_make

Last week, we posted up an episode of Electric Playground that featured an interview with PlatinumGames co-founder Atsushi Inaba. In part of that interview, Inaba is asked to name the games that were the most fun to make. You can see his full statement below, which also includes a snippet about working alongside Hideki Kamiya.

“You always ask the hard questions, trying to make us choose one game.

I guess if there’s one I would have to choose it’s probably MadWorld. It’s one of the first titles we released, and that’s because obviously it’s a Sin City visual design. The team at Clover Studios had just done Okami, which is of course a game about peace, tranquility, these very colorful colors we’re using, and then to go to this violent, dark, brutal world. The one thing the game taught me is that you can have the violence and the brutality, but still turn it into a really interesting game experience, so the visuals – that level of brutality – doesn’t have to mean that the game itself isn’t deep or isn’t a lot of fun, so there was a really unique learning for myself being on that title.

I guess if I had to say one other one, it would probably be The Wonderful 101 because that was the last game I collaborated with Kamiya-san on. Kamiya-san and I both have very strong personalities. We’re very opinionated, we have our own flow, we think about games. I would tell him, ‘We need this level of quality.’ And he would then come back to me and say, ‘No, it needs to be higher in a different way.’ We really do riff off of each other, but it’s also a very painful experience, because you’re really pushing each other in a direction towards excellence, but with that comes a lot of stress and pain and pressure. It’s never an easy experience, but even in the pain of working with him to create an amazing game, there’s still a lot of fun that is had, so I guess if I’m gonna choose a collaborative game where I get to work with Kamiya, Wonderful 101 is the one I thought was a lot of fun. But every single game is fun in its own way, so that’s why these questions are so hard to answer.”

Latest Electric Playground episode included an in-person interview with Platinum Games

BANNED

Electric Playground's latest episode is certainly one fans of Platinum Games will want to check out. Host Victor Lucas traveled to Japan for a chance to chat with both Platinum's Atsushi Inaba and Hideki Kamiya on the state of the company, the various projects they've worked on, and what's coming next. 30 minutes well worth your time!

Game Informer Replay - Bayonetta

In this pre-recorded episode, Game Informer males Andrew Reiner, Joe Juba, Brian Shea and Leo Vader gaze back at one of the best stylish-action games ever made.

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