Time to start off another work week. Last week was filled with all kinds of Nintendo information, some great and some bad. More to come this week, I'm sure. We'll see how things turn out! See you in a few, short hours.
Our second Sunday featuring the revival of Reader Reviews. This time around we have a review of Need for Speed: Most Wanted from Renderman7. Check out the review in full below!
Need for speed has always been a series known for having amazing cars and great locations. However in the latest iteration of the long running series, both are on steroids here.
The NFS games have always provided you the option to dive some of the world’s most exotic cars, which for most of us, will probably never happen in the real world. What sets this version of NFS apart from previous games is that, whilst labeled Need for Speed, this game is clearly Burnout. And there is nothing wrong with that.
We have been enjoying open world racers for years now, and whilst most of them contain some great racing tracks, providing some truly great experiences, the city’s themselves have been pretty bland. Fairhaven does not suffer from that; this city was built with verticality in mind. Developer Criterion games have built a great city, with some great driving spaces, but filling the world with billboards, gates and speed cameras adds a level of immersion most open world games don’t get.
Of course, all of this would be pointless if the driving physics was not there. Thankfully, and as is expected of the developer, driving any of the cars in NFS is amazingly simple. Drifting a supercar around the highway bends at 280 km/h provides an amazing sense of speed and satisfaction. Each car handles differently, and whilst some of the base level cars, your Ford Focus for an example, handle around the same. Once you start getting used to your new ride, drifting, handbrake turns and boosting feel second nature.
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