Castlevania: Lords of Shadow - Mirror of Fate interview - Reducing backtracking through teleport feature

This is part of a Castlevania: Lords of Shadow - Mirror of Fate interview from Pure Nintendo...

Chris Solis: Some may see too much backtracking as a usability issue. Do you think this note-taking feature is a way to both make it more accessible and keep that depth that you're looking for?

Dave Cox: Funny you should say that. I kind of agree with you. One thing we've done with the game is put in a teleport system. One thing we noticed with focus testing was that some players didn't want to backtrack. They just want to get through the game, enjoy the story, and that's it. I can totally respect that but a lot of players want to go back. That's why we put the teleport system in to make it easier for players who did want to go back but weren't really interested in exploring every nook and cranny.

And the note-taking system, again, is something to save time for players so that they can plan out what places they need to revisit. They can plan where they need to go instead of wandering aimlessly, thinking "Where do I go next?" Some people love to wander aimlessly. That's part of their experience and they enjoy that. If they want to do that, that's fine, but we need to give tools to players where they can play their way, whatever it may be. I think that's always important when you're making a game in development, that you allow players to play their way.

Castlevania: Lords of Shadow - Mirror of Fate - tons of details, returning characters

- direct sequel to Lords of Shadow
- gameplay is reminiscent of Dawn of Sorrow and Order of Ecclesia
- polygon-based graphics
- primarily plays in 2D and 2.5D
- occasional shift into a fully 3D environment
- Mirror of Fate encourages nonlinear exploration and discovery
- developed by Mecurysteam

“We felt that traditionally Castlevania games had done well on handheld, and indeed found a home there to a certain extent. The whole team really felt we could do something special and memorable on the format that would immerse players totally. The N3DS has allowed us to create something totally unique and exclusive to the format that we think players are going to absolutely love.” - Dave Cox, producer

- picks up 25 years after the end of the events that played out in Lords of Shadow
- Trevor Belmont steps up to stop Dracula

- this is not the same Trevor we know
- gameplay stretches across time
- players will eventually be able to control Trevor’s descendent, Simon Belmont
- there are two other unnamed characters are in the game as well
- switch between the four characters at predetermined points
- work through Dracula’s castle during different time periods
- each warrior boasts different abilities
- explore the same castle with marked differences between each character
- some paths may be blocked off due to characters not sharing the same abilities (like double jumping)

- Simon wields the Vampire Killer whi
- Trevor utilizes the Combat Cross that made its debut in Lords of Shadow
- Sims can use throwing axes and burning oil
- Simon can also summon mystical guardians to fight for him or protect him
- use the touch screen to leave notes for yourself
- mark places that you might like to re-visit later
- SpotPass and StreetPass will come into play


Wondering just how last month's Nintendo Power teased Castlevania: Mirror of Fate?

Remember that teaser image from last month's Nintendo Power? What in the hell does that have to do with Castlevania?

Right there is an image of Belmont, California. Damn, Nintendo Power is pretty good at teasing! Thanks to KingBroly for the heads up!

Nintendo Power confirms Castlevania: Lords of Shadow 2, Mirror of Fate ties into it

Looks like Lords of Shadow 2 is 100% confirmed as well, even though we pretty much guessed that last week. Here's a blurb from Nintendo Power.

"(Mirror of Fate has a) climax that will set up the events of Castlevania: Lords of Shadow 2."

Now, the article doesn't state that Lords of Shadow 2 is coming to Wii U. It simply confirms that the game exists. Let's hope we get this rumor fully confirmed by seeing Lords of Shadow 2 on Wii U! Thanks to Alejandro for the heads up.

Castlevania: Lords of Shadow - Mirror of Fate coming to 3DS from Mercurysteam

- deep combat mechanics
- involves Trevor Belmont
- Fight with Trevor's version of the Combat Cross
- strong attacks with X
- wider-reaching attacks with Y
- secondary weapons like the boomerang-like glaive and electric bomb
- use these with A
- grab enemies with R
- block and dodge with L
- involves light and shadow magic returns
- earn experience points to unlock new combos
- these include launching foes into the air, smashing enemies down to the ground and more
- includes skeletons, axe-wielding undead and more

Thanks to Alejandro for the heads up!

GoNintendo 'End of Day' thought - GoNintendo Nightly: The Best, Worst and Weirdest Nintendo News of May 21st, 2012


Another work week upon us already? Man, I'm getting tired of these! I wish just one of these times...the weekend would continue forever! Oh well, maybe next weekend! For now it's work as usual. See you in a few, short hours!

GoNintendo Nightly kicks off a new week with some Castlevania rumors, GameStop's plan to kill print and our first look at Samus and Fox McCloud teaming up...sort of!

Direct link here


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