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DOOM 64 to receive a number of visual tweaks

Now you can see what you're killing!

Those who remember playing DOOM 64 back in the day most likely recall it as an extremely dark and hard-to-see experience. The game definitely overdid it in the dim lightning department, and thankfully the team working to bring DOOM 64 to Switch are aware of that. They're working on several visual improvements for the game, including the following.

- options from environmental brightness
- anti-aliasing
- filter options
- field of view
- blood color option

Elder Scrolls: Blades pushed to 2020 on Switch

Elderer Scrolls

Bethesda has put out a blog post featuring a host of changes and tweaks coming to Elder Scrolls: Blades on mobile. Tucked inside that post is a mention of the Switch version, which is now pushed into 2020. Check out the company's announcement below.

We know how eager our players are to dive into Blades on the Nintendo Switch and we’ve been hard at work to make it happen. Unfortunately, amidst all the other changes we’re making to Blades, we’ve had to delay our Switch release until early 2020. We can’t wait until you can begin your quest in Blades on the Switch, and we’re confident this additional time will let us deliver the polished gameplay our fans deserve. We deeply appreciate your patience! As we’ve mentioned in a previous Town Hall, PvP matches will be cross-platform between mobile versions and the Switch version when it releases.

Wolfenstein: Youngblood updated to Version 1.0.7

A host of new features

Wolfenstein: Youngblood has received an update, bumping it up to Version 1.0.7. Check out full details on this update below.

Treasure Hunt Missions & Maps

Studying the artifacts from Lab X revealed the location of a second Da’at Yichud chamber inside a reservoir underneath Little Berlin. Apparently, the Nazis found a sealed chest there that supposedly contains an item related to the God Key. So far, they have been unsuccessful in their attempts to open it up. Maybe you’ll have more luck…

After completing the endgame side mission, “Da’at Yichud Artifacts,” you’ll have access to a new sidequest called “Treasure Hunt,” which will take you through two completely new areas – a Parisian reservoir and a secret Nazi bunker – in order to unlock the Da’at Yichud chest. You’ll contend with three new enemy types – the Wurmlochsoldat (Teleporting Übersoldier), the Electrodrohne (Tesla Drone) and the Turmhund (Laserhund with a turret) – in these locations.

Once you’ve finished the “Treasure Hunt” mission your journal will be updated with a list of 20 Treasure Maps in the “Missions” tab that will lead you to artifacts scattered around Paris. Each artifact you track down will reward you with XP, Silver Coins and one Ability Point.

New Abilities & Pep Signals

All three of your ability trees – Mind, Muscle and Power – receive new abilities as part of Update 1.0.7. New abilities like Quick Revive (Mind), Dual Wield Expert (Muscle) and Silent Killer (Power). One of your other new Power abilities is the God Key Sense ability, which you’ll need to help you locate treasures in the world. This ability is automatically granted upon completing the “Da’at Yichud Artifacts” mission, so you won’t have to spend Ability Points to get it.

In addition to these new abilities, you’ll be able to take advantage of two other (id Software title-inspired) Pep Signals. Hammer Rage restores Heavy Weapon ammo for you and your partner, while Quad Damage does exactly what it says on the tin – you and your sister will deal quad damage for four seconds.

New Skins

Update 1.0.7 also comes with a slew of new skins like the Bomber skin, the Chrome Syndrome skin and the Bloodthirst skin for you to wear into battle

DOOM 25th anniversary PowerA Enhanced Wireless Controller for Switch available to preorder internationally

DOOM, headshot!

Play your favorite Nintendo Switch games like a pro with this officially Licensed POWER A enhanced wireless Controller featuring doom 25 design. Built for comfort during extended gaming sessions, this Bluetooth wireless Controller includes motion controls, mappable advanced gaming Buttons, and standard ergonomic layout. Enjoy up to 30 hours of gameplay with new alkaline batteries (other variables affect playtime) or add your own rechargeable batteries.

Amazon has opened preorders for this controller, which will ship on Nov. 15th, 2019. Grab yours for $50 here.

DOOM Eternal's 'Ice Bomb' weapon revealed

Cold as ice

DOOM Eternal isn't coming out until March 2020, so what do we do until then? Looks like we enjoy a drip-feed of information from the game's official Twitter account. Today we get to check out the Ice Bomb, a new weapon in DOOM Eternal that lets you freeze enemies in place.

DOOM Eternal to be demoed at EGX 2019, panel announced as well

Eternally greatful

Bethesda is bringing a one-two punch of DOOM Eternal to EGX 2019. The company has revealed that DOOM Eternal will be on display for all to see at their booth, which will allow show-goers to give the game a shot. Along with the hands-on session, Bethesda will be running a DOOM panel as well. Specifics on the panel haven't been shared, but you can bet there will be some DOOM Eternal talk.

Masters of DOOM gets its leads actors and director

Getting closer to filming

Masters of DOOM, the book that's soon being turned into a TV show, has found its lead roles. Eduardo Franco (Booksmart) and Patrick Gibson (The OA) are set as the leads for David Kushner’s nonfiction book that chronicles the history of id Software and the creation of DOOM. On top of that, Rhys Thomas (Documentary Now!, Saturday Night Live) has been picked up as the director of the show.

DOOM Classic and DOOM II update available, includes audio, performance, and lighting improvements, DOOM Eternal skins bonus detailed

The way they were meant to be experienced

Bethesda has confirmed that the previously-detailed DOOM Classic and DOOM II patches are now available. The patches for both games aim to improve in-game lighting and audio to match the originals, as well as add game performance improvements. On top of that, linking your Slayers Club account in-game will earn you unique skins for use in DOOM Eternal at launch.

Bethesda offering Doom 25th Anniversary Wireless Controller for Switch, Created By Power A

Want to get DOOMed?

Enhanced Wireless Controller for enhanced play!

- Officially licensed by Bethesda & Nintendo
- Pro-Style Bluetooth wireless Controller
- Motion Controls for intuitive gaming
- Two mappable Advanced Gaming Buttons on back
- Internal mesh pocket for additional games or small accessories
- Two AA batteries included: up to 30hrs of gameplay
- Familiar ergonomic designs
- Flashing low battery indicator
- Made by PowerA

Preorder your controller here ($50)

DOOM Eternal devs talk about the game's Tex Avery-style approach to violence

Learning from the cartoon masters

DOOM has always been a gory series, but advancements in hardware have allowed for the series to be more gruesome than ever. That means the dev team behind DOOM Eternal are going for the the most realistic depictions of DOOM violence ever, right? Not the case say Marty Stratton and Hugo Martin, game director and creative director on DOOM Eternal. Sure, things are going to look violent, but it's about finding the ridiculous aspect of the violence and heading in that direction. Stratton and Martin explained in an interview with GamesIndustry.

Hugo Martin: "Our gore is not real. It's more Warner Bros. animation level of gore. It's zany Tex Avery stuff more than it is shish kebabing somebody's eyeball on the end of a stake... And we've always ridden that line. It's ridiculous. It's cartoonish gore and violence, so I think that makes it less disturbing to play and to create for the artist."

Marty Stratton: "That's a real conscious decision on our part too," Martin said. "I have kids. There's no nudity. There's no cursing in our game. You don't kill human beings; you actually protect them. It's a violent game, there's no question. But there's a nuance to it, and I think we've never had any issues internally with any of the artists. And I don't see us having one in the future, just because the style of the content is, while still being gory, not quite as real."

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