Is there still a place in gaming for big dumb awesome adrenaline-fueled blood-frenzied action in a world full of open world games with thousands of activities peppered all over the map?
The developers of DOOM Eternal seem to think so, and from what we've seen, we tend to agree. DOOM Eternal is a game that knows what it is and doesn't waste your time. Is that something we've been missing in recent years? Why is that? Your pals Ryan and Jeremy are here to talk about exactly that, about the ever-evolving relationship between action games and RPGs, about tonal consistency in media and about the cathartic joy of masterful execution of first person action.
What do you think? Are you excited about early reports about DOOM Eternal? Are you at all concerned that the developers don't seem to have plans to add side quests where you have to hunt five cacodemons and collect their hearts so you can give them to a Wizard so he can make a cake out of them for his dog's birthday and in doing so will reward you with the third part of the Sword of Destiny?