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IGN Video - DOOM Eternal Doesn't Waste Your Time

Is there still a place in gaming for big dumb awesome adrenaline-fueled blood-frenzied action in a world full of open world games with thousands of activities peppered all over the map?

The developers of DOOM Eternal seem to think so, and from what we've seen, we tend to agree. DOOM Eternal is a game that knows what it is and doesn't waste your time. Is that something we've been missing in recent years? Why is that? Your pals Ryan and Jeremy are here to talk about exactly that, about the ever-evolving relationship between action games and RPGs, about tonal consistency in media and about the cathartic joy of masterful execution of first person action.

What do you think? Are you excited about early reports about DOOM Eternal? Are you at all concerned that the developers don't seem to have plans to add side quests where you have to hunt five cacodemons and collect their hearts so you can give them to a Wizard so he can make a cake out of them for his dog's birthday and in doing so will reward you with the third part of the Sword of Destiny?

IGN Video - 9 Facts and 1 Lie: Doom Franchise

With DOOM Eternal getting closer every day like an ominous morningstar portending our collective damnation, we thought it would be fun to have staffer Michael Swaim look back on the long history of DOOM. So here's 9 fun facts about the DOOM franchise, plus one infernal lie. See if you can exorcise the demon of falsehood before the end of the article...or GO TO HELL.

Designing DOOM Eternal's New & Classic Demons

A short video doc all about DOOM

Hugo Martin (Game Director) breaks down the design and redesign of DOOM Eternal's new and classic demons.

Digital Foundry - Doom Eternal Engine Upgrades

As well as sitting down for *three hours* to play the upcoming Doom Eternal, Digital Foundry's John Linneman also had the opportunity to discuss the new id Tech 7 engine upgrades with Doom Eternal executive producer and id software studio director, Marty Stratton. From engine upgrades to ray tracing to Switch to next-gen consoles, there's a ton of new info in this one.

POWER A working on a DOOM Eternal-themed Enhanced Wireless Controller

A truly DOOMed controller

POWER A just recently revealed two Animal Crossing-themed Enhanced Wireless Controllers for Switch, but they're also going to offer up something for the 17+ audiences as well. The company is cooking up a DOOM Eternal-themed Enhanced Wireless Controller, and it's set to launch on March 10th, 2020. This is exactly the same as all over the other Enhanced Wireless Controllers from POWER A, just with a DOOM Eternal theme. You can preorder yours here.

id Software dev talks Animal Crossing: New Horizons and DOOM Eternal releasing on the same day, shares his excitement

Time for a crossover!

March 20th, 2020 is going to be a very interesting day. DOOM Eternal is set to launch on PC/PS4/XB1, and is sure to be one of the goriest games we've ever seen. On that very same day, Animal Crossing: New Horizons is hitting the Switch, and it couldn't be any further from the DOOM Eternal experience. However you look at it, March 20th, 2020 is a great day for gamers!

In an interview with GameSpot, DOOM Eternal director Hugo Martin talked about both games having the same release date, and also shared his excitement for Animal Crossing.

"I think it's awesome and it speaks to the amazing diversity that we see in games today. I honestly root for other games and other studios.. I'm so proud to work in the game industry and the fact that two games that are so completely different, getting a ton of press, come out on the same day. It's an incredible time to be in development and I'm excited to play Animal Crossing."

DOOM Eternal to feature a new higher difficulty option

Ready for a real challenge?

In DOOM 2016, players could dial up the difficulty to Nightmare in order to give themselves a real challenge. That option will still be in DOOM Eternal, but it's no longer the highest option players have to choose from.

The dev team has confirmed that there will be a level higher than Nightmare made available, and it even includes some unique twists to gameplay. This mode starts off with the difficulty of Nightmare, but adds in some roguelike features to the experience. For example, you'll only have one life to make it through the entire campaign with. You'll have to do that without any checkpoints as well.

There's no hiding your performance in this new difficulty either. Other players will be able to see how far into the experience you made it before you kicked the bucket. That's an extra bit of incentive to keep revisiting the mode and one-upping your previous performance.

DOOM Eternal's director compares the game's difficulty settings to Mario Kart

Blue shell me plenty

DOOM Eternal is going to continue the series' tradition of multiple difficulty options to choose from. You'll find the usual 'Hurt Me Plenty' and other settings, but Director Hugo Martin doesn't want you to feel like you're copping out by picking the easier options. In an interview with USGamer, Hugo explains why all options are a valid way to play.

"In Mario Kart if I play on easy, it's the slowest setting. I mean, I'm still needing to power slide. I still need to use my resources. I still need to do all the same things; hit the jump the same way. The only difference is that on the hardest setting, it's just way fucking faster, you know? So I think that's our goal."

DOOM Eternal director explains why the 2016 game's mechanics weren't working for this sequel

DOOMed from the start

DOOM Eternal might be the follow-up to DOOM 2016, but this isn't a paint-by-numbers sequel. As a matter of fact, the same approach to development just didn't work for the dev team. In an interview with Gamasutra, director Hugo Martin explains why things were broken right from the start of DOOM Eternal's development.

It was the player's [new] abilities that we gave them, like "meathook" and "dash," that made the racecar super fast. Immediately you notice that you were so quick that nothing could touch you. So you were never really under any kind of duress.

...In the early part of development, because of the abilities we gave the player and the imbalance that it created, there was nothing to master. It was basically a very simple, child-like puzzle, that really wasn't engaging anybody at all and I don't think anyone would have wanted to play more than two hours of it.

DOOM Eternal executive producer says the game is coming to Switch 'a bit later' than other versions, no date announced

DOOMed to a delay

Yes, DOOM Eternal is coming to Switch, but it's not going to be day and date with the other versions. In an interview with executive producer Marty Stratton, we find out that Panic Button is going to need some more time to squeeze everything into the Switch version they can. Check out what Mr. Stratton had to say about the situation below.

It's coming out a bit later than the current consoles and PC, and really that's just because we want to finish the game on those platforms and then give Panic Button the time they need to really pull those refinements into the Switch version. It's not going to be a huge delay, but we haven't announced the launch timeframe yet. Panic Button is a fantastic partner and are masters of the Switch.

We love Doom 2016 on Switch. Playing through on the Switch all the way from beginning to end was one of my favorite experiences. To have it handheld and mobile was phenomenal. I think that's what we're going to deliver with DOOM Eternal in all the same ways that all DOOM is fantastic on the current-gen platforms. We are very uncompromising in bringing it to Switch, and Panic Button is really on a great path.

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