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Compass of Dei Gratia -On the Fifth Day- crowdfunding campaign coming later this month, will include Switch stretch goal

Another potential Switch release

Regista will be launching a crowdfunding campaign for the science-fiction visual novel Compass of Dei Gratia -On the Fifth Day- on Sept. 30th, 2019. The goal of this campaign is to fund an English localisation alongside a limited physical copy. A Switch version will be one of the stretch goals, alongside other tiers that include more gameplay, an artbook add-on, new CGs/illustrations, and more.

Indiecalypse hits Kickstarter funding goal in less than 48 hours

The latest Kickstarter success

Experience the REAL LIFE OF AN INDIE GAME DEVELOPER through one of the 3 characters of the game. An artist, a programmer or a Musician. Discover how each of the characters' personalities degenerates THROUGH DARK HUMOR MINI-GAMES. Because making videogames is not easy.

Indiecalypse was looking to bring in $15k to make their game a reality, and that goal has been met in less than 48 hours. That means the game is a lock for Switch, but there's still plenty of stretch goals to go! Check out the campaign for more details.

Indiecalpyse Kickstarter now live

Help bring this game to Switch

Three stories, three outcasts, three nerds… and a single destiny: to make the best video game ever. This is the basic premise of Indiecalypse, JanduSoft’s upcoming release, sadly based on actual events.

Indiecalypse depicts the crude reality of indie game developers and their struggles to get their shit together when it comes to releasing a video game.

Three misfits team up to design and produce their own indie game, finding themselves in a path of chaos, self-destruction and resentment. But there’s also space for crude humor, pop culture references, gratuitous and non-gratuitous violence... and fear. Fear of the dozens of lawsuits for copyright infringement, obscenity and profanity we’ll have to face if the game is finally published.

Check out the Kickstarter here

Hero Hours Contract hoping to release on Switch via Kickstarter

Superheroes have rights too!

A tactical puzzle game for Nintendo Switch, PC & Mac about underpaid magical girls and their fight to become unionized! Hero Hours Contract is coming to Kickstarter on Tuesday the 10th of September 6pm (UK Time).

Magical girls are real, but the pay sucks! Join the Union of Magical Girls as they fight to protect the city from evildoers by day, and fight to become unionised by night.

Features:

Take on the brainwashed zombie hordes in tactical, turn-based combat.
Your magical familiars gave you these powers, but now they expect you to fight evil for free? Negotiate better pay or employment benefits based on your performance.
Get to know the inhabitants of the struggling convenience store where you and your family live and work. Power up your abilities by making new social connections.
Loaded with dorky humour and 90s magical girl anime tropes.

Check out the Kickstarter here (live on Tuesday)

MindSeize hoping to release on Switch through Kickstarter

The next Kickstarter hopeful

MindSeize is a story-focused single player 2D Metroidvania game set in a sci-fi universe. The player explores untamed planets and fights against a mysterious organization, which for unknown reasons is stealing minds of innocent people.

The story is centered around the private investigator M.C. Fox, who is chasing a dangerous criminal organization 'The Ascended' across unexplored planets. The first confrontation between M.C. and the leader of The Ascended severely injured M.C. and left him crippled. They also managed to seize the mind of his daughter. This left only one choice for our protagonist: hire a crew, connect his consciousness into a robotic body called MAG (mind-action-gear) and continue the chase!

If MindSeize looks like something you'd like to support, the official Kickstarter for the game is now live. It's looking to pull in $19k to make a Switch release happen. Check out full details at the Kickstarter.

Ira Kickstarter update details the game's progress

Inching ever closer

The Ira dev team is still plugging away at the game, and they're making great strides. Check out a blurb from the team's most recent Kickstarter update below, then click over for the full piece.

Falling into place

It's been a couple months and things have been very busy on our end. The biggest thing to highlight since our last update is how everything is falling into place. The closer we get to finishing the faster things are moving. It’s great to see all of our work taking shape and we thank you for your continued patients.

Our future plans

We are on track to finish by the end of the year and we will also be reaching out to 3rd party publishers within the next 2 months. Ideally we want to partner with someone who can help us with advertising so we don’t disappear into the background noise of the gaming scene upon launch. We have a few leads to go on and will keep everyone in the loop with whats planned.

Full blog here

Hex Heroes gets an "Aug. 2019" progress update

Yes, it's still coming

Hex Heroes has been a very long time coming. At least we know the team is still hard at work on the project, and it looks like they've made some significant progress lately. Check out the Aug. 2019 recap video above, as well as a blurb from the team below.

Another month, another handful of things to show ya! (Sorry for the slight delay on this one - ran into a couple technical difficulties). As we noted a few updates back, a lot of the different components of the game are finished, they’re just in limbo, waiting to be implemented. On top of that, we explicitly did not want to show content that wasn’t functional in game. Since we’ve brought on more people to help, we’ve been able to finally start tightening all the screws that join everything together. That’s why we’re able to now show you monthly updates, and with every video, we’re that much closer to completion.

Dreamscaper hits Switch stretch goal

The boyhood dream has come true

Dreamscaper is an ARPG Roguelite blending elements from brawlers, top-down shooters, and dungeon crawlers. Every slumber is a different random dungeon and you must unlock the power of your dreams to see a new day. Play as Cassidy, a young woman trapped in a deep depression. Dive into her subconscious to take on the surreal nightmares she wrestles with.

We have another Kickstarter success, boys and girls! Dreamscaper has managed to pull in over $40k, making a Switch version a reality. There's still 9 days left on the campaign and plenty of stretch goals to hit, so why not check out the campaign?

FictionSphere hits Kickstarter stretch goal, now coming to Switch

Welcome to the Switch!

The team behind FictionSphere was looking to raise $20k for base funding on their game, and $24,500 to make a Switch version happen. We're very happy to say that the Kickstarter is sitting at $24,635, which means a Switch version will now be a reality! There's still a little under two days left on the campaign, so feel free to head over to the Kickstarter page and pledge your support!

Successfully Kickstarted 2.5D horror adventure, Sense: A Cyberpunk Ghost Story, to release in 2020

I sense a hit

After an incredibly successful Kickstarter campaign which earned over 600% of its original $10.000 goal, Sense - 不祥的预感: A Cyberpunk Ghost Story is set to release in 2020. As a 2.5D game that mixes cyberpunk themes with traditional Cantonese folklore, Sense aims to return the horror genre to its roots; celebrating the slow, fearful creep of dread instead of relying on over-the-top action and jump scares.

Inspired by Clock Tower and Fatal Frame, the story of Sense is set in 2083 Neo Hong Kong, where a young woman named Mei Lin Mak is dragged into a maelstrom of supernatural horror. As she peers deeper into the century-old mystery, Mei will be forced to question her perception of reality and her trust of her cybernetic eyes. Under the neon lights of a cyberpunk dystopia, the ruins of the 'Chong Sing Apartments' hides a bloody mystery illuminated by both the traditions of Chinese folklore and the innovations of the industrial future. If there is any hope of escaping this nightmare, Mei-Lin must explore this complex, piecing together the stories of 14 lost souls to discover the truth of her own family curse.

“After lots of drafting, feedback, and help from an established publisher and fellow developers, I think I found a solid look and feel, and most importantly, I feel was finally able to craft something unique and exciting” said the lead developer and owner of Suzaku, Benjamin Widdowson.

Due to the game exceeding its set goal of $10,000 by sixfold, Sense will now have additional features such as:

Localisation in Japanese, Spanish and Russian

Voice acting

Two bonus chapters that will be available as a free, post-launch DLCs

Sense is planned to release on PC, Mac, Linux, PS4, PS Vita, Nintendo Switch and Xbox One.

The game utilizes a Hand-Painted 2.5D style for its art, which combines the benefits of 3D (such as shifting perspective) with the intricate, colorful style of 2D illustration. Sense also happily embraces eroticism and fan-service in its art, which can especially be seen in character designs. However, this embrace does not detract from its roots in the horror genre. Ghastly spirits, ghouls, and deformed creatures of all types can be found lurking in the shadows. The game's locations are heavily influenced by futuristic environments, drawing inspiration from the architecture of Asian cities and buildings. The aesthetic consists of bright, colorful neon lights, a stark contrast to the dark, brooding streets and back alleys of the dystopia that the protagonist finds herself in.

The immersive, atmospheric and brooding soundtrack of Sense is composed by Andy Andi Han, a composer with significant experience in games and the co-composer of the famed visual novel Katawa Shoujo. With influences from John Carpenter, Vangelis, and traditional Chinese Opera, the synthesizer-meets-eastern sound provides a lasting and memorable auditory experience. The music isn't just tacked on - it’s an essential sensory element, accompanying the journey through Neo Hong Kong's moody, neon-filled streets... and wherever else it may go.

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