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RAD - Giant Bomb quick look, IGN video review


RAD is a 3D action rogue-like set in a post-post-apocalyptic world, where humanity has faced armageddon not once, but twice. Playing as a teenage protagonist, you must venture into the Fallow — an ever-changing, radioactive wasteland filled with unknown and unspeakable creatures.

GameSpot Video - 5 minutes of Rad gameplay

In RAD, players take on the role of a teenage protagonist who must venture into the Fallow — an ever-changing, radioactive wasteland filled with unknown and unspeakable creatures. It’s here that they’ll find the solution to heal the world, and transform the cracked, barren landscape into a lush source of new life. But humanity’s future comes at great personal cost, as the deeper they journey into unknown lands, the more they will expose themselves to gnarly toxins which will wreak havoc on their fragile human form.

IGN Video - 13 Minutes of Rad's Mutate-tastic Gameplay

Double Fine's next game is a third-person, action-adventure/roguelike set in a world that has suffered not one but TWO apocalypses that were centuries apart, giving it a cheeky vibe that combines '80s pop culture influences and futuristic alien-tech chic.

Survive the post-post-apocalypse in Rad

Not based on the BMX movie

20th March, 2019 – Richmond, UK: BANDAI NAMCO Entertainment Europe and Double Fine Productions today announce RAD, a 3D action rogue-like game set in a post-post-apocalyptic world, where humanity has faced Armageddon not once, but twice.

RAD will be available in Summer 2019 for PlayStation®4 computer entertainment system, Xbox One, Nintendo Switch™ and PC, with a limited Closed Beta* via Steam from Monday 8th April. For more information visit http://bnent.eu/RADClosedBeta

In RAD, players take on the role of a teenage protagonist who must venture into the Fallow, an ever-changing radioactive wasteland filled with unknown and unspeakable creatures. It’s here that they’ll find the solution to heal the world, and transform the cracked, barren landscape into a lush source of new life. But humanity’s future comes at great personal cost, as the deeper they journey into unknown lands, the more they expose themselves to gnarly toxins which bless, or curse, them with strange new mutations.

The fate of the world depends on the player, a sweet bat, and whatever new abilities they gain as the world around them ravages their body, twisting and mutating them into something far less than human, but far more powerful.

“We’re excited to finally reveal RAD - and the post-post-apocalypse - to BANDAI NAMCO Entertainment fans worldwide”, said Hervé Hoerdt, SVP of Digital and Marketing BANDAI NAMCO Entertainment Europe. “RAD is a fantastic addition to our growing family of games developed outside of Japan, with a unique story, interesting characters and trademark charm created by critically-acclaimed US developers DoubleFine.

“The team at Double Fine and BANDAI NAMCO have worked so hard to get RAD together, and we’re so excited for our communities to jump into this wicked wasteland journey,” said Lee Petty, Project Lead. “We hope fans will enjoy the game as much as we’ve enjoyed building it.”

Gilbert says his time at Double Fine was always meant to be short

"It wasn't, 'Hey, come to Double Fine.' It was, 'Come to Double Fine and make The Cave.' I was telling [Tim Schafer] about The Cave and he really liked it, so he said, 'Come to Double Fine and make it.' It was really all about making that game.

I think in some ways I've always been a little bit of a nomad. I like moving around. I like trying different things...I love being independent. I've always been independent. After I left LucasFilm I started Humongous Entertainment, which was my company. I just like doing independent stuff." - Ron Gilbert


Good to know there weren't any issues or spats that lead to a departure. All's well that ends well!

Link

REPORT - Ron Gilbert leaves Double Fine

Game designer Ron Gilbert, best known for his work on the Monkey Island series and Maniac Mansion, announced he's leaving Double Fine Productions now that work on his adventure game The Cave is complete.

Full report here

The Cave - review

A portion of a Siliconera review...

The Cave is an interesting game to present to the current generation who have never dabbled in adventure games before. It has been altered in some form to lower the entry barrier, but stumbles quite a bit due to the forced tedium of its design.

Full review here

The Cave - review

A portion of an ONM review...

This flawed gem could have been a classic to rival the games that inspired it. Like its characters, it's well intentioned, but ultimately commits too many sins.

Full review here

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