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Attack on Titan: Escape from Certain Death - another round of screens and art


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I'm letting episodes of Attack on Titan's second season build up. I want to binge them when I get the chance. Is the second season already done?! I'm so damn out of the loop!

Intelligent Systems on Fire Emblem Echoes' third person dungeons, using fully voiced characters in future games

A portion of a Multiplayer interview with Intelligent Systems director Toshiyuki Kusakihara...

M: Fire Emblem Echoes is the only Fire Emblem in which you can explore dungeons in third person. It’s an interesting mechanic that has entertained us a lot. Furthermore, it has surprised us that you have decided to voice (literal “dub”) every dialogue line: should we expect dungeons and a complete voice over again in the next Fire Emblem games?

Toshiyuki Kusakihara: We thank you for your compliment. To tell the truth, we wanted to implement dungeons even in Fire Emblem Fates, but in the end we didn’t succeed. We wanted to make it possible to explore castles in third person, but we had to opt for looking around in a fixed position. Dungeons were already present in Fire Emblem Gaiden and when we discussed how to implement them in the remake we looked back to Fire Emblem Fates and managed to realize what we had hoped to do then. Furthermore​, Fire Emblem Gaiden has many characteristics of a traditional RPG, so the dungeons integrate well.

As for the voice acting, Fire Emblem Echoes is the first title that we have dubbed completely and it wasn’t that easy. In the end, we were satisfied because the fully voiced dialogue can help make characters be better understood, and I hope to repeat the experience for future games.

ARMS TV spot airs during NBA Finals

I can't stress enough how much better NIntendo has been with their advertising for Switch. They're getting ad placements during the usual programming they do, but they're also branching out to primetime shows and events. Case in point, the ARMS TV commercial Nintendo shared on their YouTube channel popped up during today's NBA Finals. That's some primetime viewing with big numbers. I'm sure it turned a few heads as well!

Inti Creates details the process of bringing Blaster Master Zero to 3DS and Switch

The following info comes from Inti Creates CEO Takuya Aizu...

- Sunsoft originally reached out to Inti Creates about the remake
- the company was pretty busy at the time, and only said that they’d think about it
- at E3 2015, the conversation came back up with Sunsoft
- Sunsoft outright said it would be great if they could work on the game, and Inti Creates agreed
- Inti Creates was 50% complete with the 3DS version when it was announced that Switch would be coming out
- the team started developing for Switch while working on the 3DS version
- after ordering Switch hardware last October, it was ported and submitted to Nintendo just a couple of months later
- working with Switch went smoothly due to Blaster Master Zero using the same engine as Azure Striker Gunvolt

Booty Diver dev discusses plans for Switch development

Coming from Booty Diver dev, Jason Berma...

About a week ago I saw Damon Baker’s tweet about reaching out to Nintendo if you were interested in developing on the Nintendo Switch, which at this stage what indie game developer isn’t interested. Sadly, I got what I’m sure 80% of indie devs that are similar to myself got which was an answer of “No we can’t give you access to Nintendo Switch development yet.”

Despite that if/when I am able to work on Nintendo Switch my plan is to bring over what would amount to Booty Diver DX and the game I’m working on right now.

RUMOR - Mario + Rabbids: Kingdom Battle potential amiibo leaked

The last bit of inside information on Mario + Rabbids: Kingdom Battle told us that there could potentially be a line of amiibo in the works, or at the very least, some sort of figurines. Now an image of those figures has surfaced. The image has confidential watermarking on it, so we won't be sharing here. If you want to see the image, you can click the source link. Thanks to Rigoberto and FangztheWolffor the heads up!

Did You Know Gaming - A look at the Super Famicom Zelda clone, Gunple: Gunman's Proof

In this episode, Region Locked takes a look at a Zelda clone for the Super Nintendo (SNES) titled Gunple: Gunman's Proof. Through our analysis of the game and its gameplay, we hope you learn some fun facts about Gunple.

The Alliance Alive - info on dev goals, game concept Talent system, Guild Towers and more

The following info comes from a Famitsu interview with director Masataka Matsuura and design lead Kyoji Koizumi, as translated by NintendoEverything...

- The Legend of Legacy was a project created in a short time, so lots of content never made the cut
- The Alliance Alive lets the team realize some of those ideas & many more, surpassing what The Legend of Legacy offered
- The Alliance Alive offers big differences in the way of characters and the battle system
- the concept of the game is learning Spirit Arts from spirits and using them to explore the island
- magic is split in 2: Demon Arts and Seal Arts, and they are classified in the Techniques section as Sword Arts & Martial Arts
- the devs want the game to be easy to understand, but still offers learning experiences as you progress
- the Talent system lets players spend the collected Talent points to obtain abilities
- abilities include raising the probability of learning techniques or reducing SP consumption
- expect to find larger monsters that will trigger special battles
- not seen in the Guild Towers of the demo is the Smithing Guild (craft weapons and upgrading), Strategy Guild (allows registrations of new formations and adds more position types other than Attack, Guard, and Support when upgraded), and Seal Magic Guild (allows development of new Seal Magics and Universe Vessels)
- expanding Guild is completely optional and players can progress the story without expanding it at all
- selections in the game do not have any major effects on the main storyline and each of them have their own merits
- sub-scenarios that do not affect the main story but will make people intrigued
- one character you can't upgrade freely is Robins, a penguin who cannot equip weapons, & uses a unique Penguin Martial Arts instead

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