GoNintendo 'End of Day' thought - Renegade Kid on why Cult County went the Kickstarter route



Friday, how I love you. You're the very beginning of the weekend fun. How I wish it could be Friday night EVERY night! Let's get FriDAY out of the way first! See you in a few, short hours.


It's no secret that I'm a big fan of Renegade Kid's work. Those that have been with GoNintendo for a long time now know how hard I pushed for Maximillian and the Rise of the Mutant Mudds to get made for DSiWare. While that project didn't pan out, it did give birth to Mutant Mudds. That worked out pretty well, didn't it?! I also really enjoy Renegade Kid's entire software library, with titles like Dementium and Moon showcasing just how savvy the devs behind those titles are.

That's why I've been quite excited about Cult County! What originally started out as a 3DS project now has a chance at coming to multiple consoles, including Wii U. Just recently, Renegade Kid also confirmed that the 3DS version was once again in the works. All we have to do is fund the Kickstarter!

I had a virtual sit-down with Renegade Kid's Jools Watsham to discuss all sorts of things about the Kickstarter. We find out why Cult County made the jump to Wii U, why Kickstarter was brought into the picture and a lot more. HUGE thanks to Jools for taking the time to talk to us!

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1. Why did you decide to move Cult County to Wii U after initially announcing for 3DS?

JW: The idea of utilizing the power of a home console for a survival horror game is very appealing to us. Using Unity also allows us to release it on multiple platforms, but unfortunately does not include the 3DS. We already have Moon Chronicles coming to the 3DS, which will be the first first-person shooter game on that platform. Instead of focusing on a game solely for the 3DS, we want to try and branch out a bit and explore the console space.

2. Why did you bring the idea to Kickstarter?

JW: Console games feature higher detailed models and textures for the characters and environments, which take a lot more time to create. We turned to Kickstarter to raise funds that would allow us to focus on the development of Cult County in one shot, as opposed to chipping away at it on the side while we develop other titles to help fund development. Another unique and important aspect of Kickstarter is the ability to involve backers with the create of the game itself, which I am very excited about.

3. What film/tv/game influences helped you to create Cult County?

JW: The games that inspire us include Silent Hill 2 and Resident Evil 4, as well as some of the newer games like Outlast. We are also big fans of the TV shows The Walking Dead, Heroes, and Lost.

4. Cel-shading is an interesting idea for the type of game Cult County seems to be. Why head in that direction?

JW: We like to try and make our games be as unique as possible, and adopting a cel-shaded style was one of the ideas we immediately wanted to explore to help give Cult County its own identity.



5. What do you think Cult County can do with first-person gaming that would feel fresh and new?

JW: Ironically, the "fresh and new" aspects of Cult County are inspired by the games that established the genre, and have since been forgotten by mainstream "survival horror" games in favor of action games, such as Resident Evil 6. Cult County has moments of quite tension, limited weaponry, and scares! Coupled with that is a story and cast of interesting characters for you to interact with to learn more about the mysteries of the town and the whereabouts of your sister.

6. With the title aiming to release on both 3DS and Wii U, just how different will the two versions be?

JW: This is one of the questions we will pose to the backers if the project is funded. We could go in a few different directions due to how the story of Cult County is crafted. The 3DS version could be the same as the Wii U version, but with optimized art assets, or it could be a unique companion game that tells its own story and connects somehow with the Wii U story.

7. If the Kickstarter succeeds, what kind of development cycle can we expect? When would you like to have the game wrapped up?

JW: We are aiming for approximately 12 months. Whether episode one is release before then is yet to be determined. But, this is all based on whether the campaign is funded.

8. What lies ahead if the Kickstarter doesn't work out?

JW: We will have to re-evaluate what we can do. We will consider all options, from running a new crowd-funding campaign, talking to publishers, or chipping away at it on our own. Honestly, all of those options would be disappointing compared to the freedom and quality a funded Kickstarter campaign would bring.

9. You seem to have a knack, as well as a passion for the FPS genre. How did that come about?

JW: The first-person genre offers - and demands - that the player is in a believable world. This inspires us to focus on atmosphere and the small details that make that world come alive or deliver the experience we want the player to enjoy. Dementium: The Ward was our first FPS, an since then we have contionued to improve upon our craft in that genre with Moon, Dementium II, and the remastered Moon Chronicles for 3DS. It is a genre that we continue to challenge ourselves in, and Cult County will benefit from our passion for the genre.

10. What makes Cult County an important experience for you to create? What is driving you to make this experience?

JW: We have wanted to develop a sequel in the Dementium series for many years, but we're unable to do so. We have been very busy with other games, like Mutant Mudds, ATV Wild Ride 3D, Bomb Monkey and Moon Chronicles, and all the while our desire to return to our renegade roots with a survival horror game has increased. Cult County is the result of our determination and excitement to get back to making a game that makes people feel fearful and exhilarated in a way only survival horror games can.

Check out the Kickstarter here

lien Escape!? Deruderuderude - more screens



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Tales of the World: Reve Unitia - story prologue, character storylines and details

Story Prologue

For as long as people have seen dreams in their sleep, there’s been a world that’s accumulated those dreams and taken shape from them. That world is known as Revaria. In it live beings known as the Lufres, who maintain balance in the world by purifying Vuur, the embodiment of people’s bad dreams and wavering hearts.

Things have started to change, recently, however; Vuur, which once had no physical form to call its own, has taken shape as a monster. The only ones who can face Vuur in that state are the Dream Guardians, a group of powerful Lufres. But without warning, every last Dream Guardian disappears without a trace.

The only Lufres remaining are young ones that still lack much strength. They set out to summon people from The Awakened World in the hopes that they can find ones with the power to fight Vuur.

The Tales characters who end up being recruited as a result lose their memories of their respective worlds. Nevertheless, their core beliefs remain as intact as ever and so they set out to take down a threat that poses danger to every world, not just Revaria.

Terun’s Storyline

With the Dream Guardians nowhere to be seen as Vuur grows more and more powerful, the young Lufres, otherwise known as Wako in their world, were left behind live in fear. Taking matters into their own hands, they use what little power they have to try and summon Awakened Ones, but it ends in failure as their targets are spread out all over the world of Revaria, rather than just with them in their town.

One young Wako, Terun, leaves the town in order to try and find these Awakened Ones in spite of fear of Vuur. While these fears are realized when Vuur tries to attack him, he’s saved in the nick of time by two of the ones he’s looking for, Asbel and Lloyd. Working together with the pair, Terun and the others continue to gather more and more people who were summoned to Revalia as the work on undoing the danger that besieges the world.

Nahato’s Storyline

Around the same time that Terun meets up with Asbel and Lloyd, Nahato himself manages to meet up two more Tales characters summoned to Revalia, Yuri and Jade. Worried about the fate of the Tales worlds in addition to Revalia, Nahato and company take up arms and fight. Although his objectives are the same as Terun’s, his story otherwise unfolds from a different perspective altogether.

Original Characters

Terun
“Please, let met go with you all! I can do more than just project you all!”

The youngest member of the Lufres, what Terun lacks in confidence and strength he makes up for with sheer niceness. His dealings with the Awakened Ones result in him awakening to a strong resolve. While Terun normally resembles something akin the Tales series’ previous mascot characters, in battle, he takes on the form of a human and fights alongside the other characters.

Nahato
“Then that makes two of us. I have something to protect as well. That’s all.”

Nahato is the strongest Dream Guardian among the Lufres. He’s something of a parent or sibling to Terun as the one who looks after him. Nahato uses the power of Dream Silk to take on Vuur and like Terun has two different forms he uses depending on the situation and stands at 5’8” (173 cm.) when he’s in his fighting form.

Returning Tales Characters

Asbel Lhant (Tales of Graces)
“We can’t turn our backs on this problem, not when it affects our own worlds as well.”

Asbel is a young swordsman who ends up helping to save Terun in a forest. Polite and serious, he’s always good about looking after others.

Lloyd Irving (Tales of Symphonia)
“What are you saying? Of course we’re all friends here!”

Lloyd is a swordsman who wields two blades and helps Asbel save Terun. While he can get fired up, Lloyd is fundamentally a nice person at heart.

Natalia L.K. Lanvaldear (Tales of the Abyss)
“It’s only natural that I’d help someone who’s hurt.”

While she comes from regal stock, Natalia is an archer who’s more than willing to take up her bow to ensure justice is served.

Yuri Lowell (Tales of Vesperia)
“I’m not one to just stand and gawk while people are out their risking their neck. I’m going to go lend them a hand.”

Yuri is deeply cynical of the world around him, choosing to operate under his own principles as a swordsman. His sheer speed will have players’ heads spinning if they’re not careful.

Jade Curtis (Tales of the Abyss)
“Heh, you kids are just full of energy, aren’t you? Fine, you win. Shall I tag along then?”

Jade is a mysterious man who’s highly proficient in both Artes and fighting with a spear. He tends to wear a smile, but it’s hard to read what emotions really lie underneath it.

Meredy (Tales of Eternia)
“I’m going, too! I want to help everyone else out!”

Although she’s naïve and friendly on the outside, Meredy is a girl with a strong willpower about her. She mainly uses strong attack Artes, but is also fully capable of acting as a healer as well.

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Smash Bros. Wii U/3DS - Villager pics


Nintendo email - Your Wii U news: Wait for it...



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Smash Bros. Wii U/3DS - April 18th screen



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Bike Rider DX2: Galaxy doesn't pass through lotcheck


NES Remix 2: Ice Skating through SMB: The Lost Levels


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HullBreach Uncloaked - April 18th image


Japan - Special Pokemon Center tournament info

From May 10th to May 18th, a Gyarados with Waterfall, Earthquake, Ice Fang, Dragon Dance and holding Gyaradosite is to be given

From May 19th to May 25th, a Scizor with Bullet Punch, Swords Dance, Roost, U-Turn and holding Scizorite is to be distributed

From May 26th to June 1st, a Kangaskhan with Fake Out, Return, Earthquake, Sucker Punch and holding Kangaskhanite is to be distributed

From June 2nd to June 8th, a Gengar with Shadow Ball, Mud Bomb, Will-o-Whisp, Destiny Bond and holding Gengarite is to be distributed

From June 9th to June 15th, a Tyranitar with Stone Edge, Crunch, Earthquake, Ice Punch and holding Tyranitarite is to be distributed

Finally, from June 16th to June 22nd, a Mawile with Iron Head, Play Rough, Fire Fang, Sucker Punch and holding Mawilite is to be distributed.

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