Cooperative Multiplayer (exclusive to Wii U)!
Join a friend’s Shovel Knight campaign and shovel together!
Use new cooperative moves to help each other out along the way!
Level up by defeating enemies and finding treasure!
Earn all-new relics, abilities, and powers you never thought possible!
Customize the look of your Shovel Knight with cool and crazy cosmetic options!
Use your custom amiibo seamlessly between 3DS and Wii U!
Exclusive Challenge Stages!
Battle your way through amiibo exclusive challenge stages that take advantage of the new amiibo relics and abilities!
One amiibo, multiple games
We plan to continue support of the Shovel Knight amiibo in future Yacht Club Games and Nintendo products! Stay tuned to amiibo.com for compatibility details in new games.
A Mighty Chat with Keiji Inafune
Storied game creator Keiji Inafune returns to PAX to finish what he started here two years ago: his Kickstart-ed action game Mighty No. 9! Join Kinda Funny Games’ Colin Moriarty as Inafune-san and Takuya Aizu from developer Inti Creates recount inside stories of the highs and lows of the game’s development, give a peek at other projects, answer questions from fans, and – if previous PAX appearances are any indication – maybe even a surprise or two.
Keiji Inafune [Comcept], Takuya Aizu [Inti Creates], Ben Judd [DDM], Colin Moriarty [Kinda Funny Games]
Coming from Nintendo's Damon Baker...
“We feel we have the definitive version on Wii U because of our interface. You’ll be able to utilize the touchscreen and the GamePad in a number of different ways from actually building the spacecraft and navigating the spacecraft and even getting different perspectives. You’ll be able to fly the spacecraft from the cockpit utilizing the GamePad as a different viewpoint.”
REDMOND, Wash.--(BUSINESS WIRE)-- During a presentation at Nintendo’s Nindies@Night event at EMP Museum in Seattle, Nintendo made several announcements about the future of independent games on the Wii U and Nintendo 3DS systems. These announcements included the reveal of a Shovel Knight amiibo figure from Yacht Club Games that unlocks exclusive features for the hit game on Wii U and Nintendo 3DS, making it the first indie game to support amiibo technology. Other reveals at the event include the upcoming launch of Kerbal Space Program for Wii U early next year with exclusive features and functionality, first-look Wii U debuts for Hive Jump and FAST Racing Neo multiplayer game play, along with exciting details concerning each of these anticipated Nindies.
For the first time, exclusive to the Wii U version of the game, players can scan the Shovel Knight a ...
For the first time, exclusive to the Wii U version of the game, players can scan the Shovel Knight amiibo and take on Shovel Knight’s quest cooperatively with a friend. (Photo: Business Wire)
“Not only do we have a robust slate of indie games launching in the Nintendo eShop, but these games also contain features that can only be found on Wii U and Nintendo 3DS,” said Damon Baker, Nintendo of America’s Senior Marketing Manager of Publisher and Developer Relations. “Creating an amiibo that’s compatible with all current and future Shovel Knight games shows that our strong relationship with independent developers is constantly evolving.”
“It’s been a great honor to work directly with Nintendo, creating a Shovel Knight amiibo that sits beside their most beloved characters,” said Yacht Club Games. “We are elated to expand the world of Shovel Knight, and to keep developing unique game-play experiences on Nintendo’s platforms.”
For the first time, exclusive to the Wii U version of the game, players can scan the Shovel Knight amiibo and take on Shovel Knight’s quest cooperatively with a friend. On Nintendo 3DS and Wii U, the amiibo can be used to level up and customize Shovel Knight with new visual enhancements, relics and abilities. These abilities can then be used in new, exclusive amiibo challenge levels. To top it off, the amiibo figure will be supported in future Shovel Knight games.
Yacht Club Games also revealed that the free DLC for Shovel Knight that lets players play as fan-favorite enemy Plague Knight will launch in September. Shovel Knight can be purchased in the Nintendo eShop on Wii U and Nintendo 3DS for $14.99. Packaged retail versions of the game for both Wii U and Nintendo 3DS will also be available in North America this October.
Graphite Lab and Black Lantern Studios showcased the first playable version of Wii U-exclusive Hive Jump, demonstrating exclusive features for the platform. Hive Jump is a fast-paced multiplayer action platformer for up to four players. Players engage in run ’n’ gun combat with swarms of aliens, all the while avoiding traps and collecting resources. The developers discussed how the Wii U Game Pad would be used in the game, as well as plans for amiibo support, which will be included when it launches in the Nintendo eShop on Wii U in early 2016.
To talk about FAST Racing Neo, Shin’en Multimedia joined the presentation to discuss multiplayer game play. FAST Racing Neo earns the title “Fast” by throwing players into a futuristic racer with hyper-fast anti-gravity vehicles. Up to four players can race against each other in split-screen local multiplayer, with up to eight racers able to participate in online multiplayer. (Additional controllers are required for local multiplayer.) FAST Racing Neo will launch exclusively in the Nintendo eShop on Wii U before the end of the year.
Squad’s Kerbal Space Program, with the help of Flying Tiger, was announced for Wii U and will launch early next year. A physics-based space flight simulator, Kerbal Space Program allows players to manage their own space program by building and flying spacecraft. In the Wii U version of the game, players can control their ship from inside the cockpit using the Wii U GamePad controller, as well as create flight plans with the touch screen and steer with motion controls. The critically acclaimed Kerbal Space Program will launch in the Nintendo eShop on Wii U.
Nintendo also announced the latest content refresh to the Indie Game Revolution exhibition hosted by EMP. Visitors to the Seattle museum are now able to experience new award-winning Wii U games, including upcoming and recently released content like Typoman (Headup Games / Brainseed), Year Walk (Simogo / Dakko Dakko) and The Binding of Isaac: Rebirth (Nicalis, Inc).
In all, 19 games were available to play at the Nindies@Night event at EMP Museum, showcasing a variety of content for all attendees. All these upcoming games and updates coupled with recent efforts like Nindies@Home further reinforce the growing support Nintendo has shown for independent developers. With numerous other indie games launching on Wii U and Nintendo 3DS in the near future, fans will always find a wide variety of Nindies to play on Nintendo systems.
Remember that Wii U and Nintendo 3DS feature parental controls that let adults manage the content their children can access. For more information about this and other features, visit http://www.nintendo.com/wiiu or http://www.nintendo.com/3ds.
FAST Racing Neo
- due out end of 2015
- 2 and 4 player splitscreen
- runs at 60fps even in split screen
- 8-player online multiplayer
- 1-4 local co-op
- takes place in future where humanity is colonizing other planets and encounter Aliens in a hive that you need to destroy
- due out next year, Q1 2016
- aiming to support classic. Pro, and GamePad
- may support amiibo
Kerbal Space Program
- On Gamepad: use Gamepad as an inside view of the cockpit, of the spaceship you build part by part
- new GamePad first-person view
- motion control support
- Coming to Wii U same time as other platforms, but no date set yet
- Plague of Shadows is a free update
- amiibo is on the way, unlocks co-op on Wii U, exclusive gear/challenge levels on Wii U/3DS
- All future Shovel Knight content will support the amiibo
A portion of a NWR interview with Two Tribes...
NWR: Is the game solely a single player experience?
M: Unfortunately, yes. For us, it makes it easier to focus on the solid single player experience rather than shift focus around. Ultimately, if this game sells well, I'd like to make a multiplayer version of it but it's very difficult, you can't just hit a button and suddenly there's a multiplayer version - it's too difficult. On the same console, on the Wii U, it's possible to have multiplayer on the same device, that's a lot easier, but we want to guarantee we have a steady framerate of 60 frames per second then it's very difficult to do. For now, it'll be only single player. Depending on how it sells we might do something else with it.
NWR: How large is the scale of the game? Is it going to be small but impactful?
M: When we were making this game, when we set our goals almost two years ago now we wanted to make a small game partially because we didn't want to spend too long on the game. Originally we wanted to spend 6-9 months, now we're pushing the two year limit. In that respect it's a long game, but you're aiming for the content - what we're aiming for is 4-5 hours, people should be able to do it in 4-5 hours. The game will be priced about $10, for that amount of gameplay for that price it should be reasonable. That's always what we're trying to think of.
NWR: You've been always supporting Nintendo systems - how will that be in say, a couple of years?
M: If they still make consoles then, and I hope they will especially after the NX, I'll always support them. I'm not just saying that because I want to please them, we've been working with them for 15 years and it just feels right. If they're still making consoles, we'll be there.