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July 29, 2010 by RawmeatCowboy Wii, Nintendo in general | View feedback | Show/Hide

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Time for me to go get some rest. This week is dragging a bit for me, but at least it's going well! A slow week with no problems is just fine by me. I hope your week is going without issue as well! Soon enough we'll be at another weekend, and we can all kick back and relax! Let's work through these two days to reward ourselves with that weekend! Thursday is first, and I'll be ready to work after some sleep! See you all in a few, short hours.

I know that there are a lot of you that haven't gone hands-on with Metroid: Other M just yet, and that's perfectly fine. We can all discuss this one, even if you haven't played the game at a public event. We're boiling down the controls experience to their most basic level. It's not something you need to go hands-on with to talk about. I want to know how you feel about the idea even before you jump into the game.

Metroid: Other M is taking a very old-school approach to the Metroid series, when it comes to controls. Sure, there are tons of old-school inspirations in gameplay decisions and other areas, but it's the control method that takes things back to the days of the NES. Sakamoto was very adamant about Metroid: Other M being controlled by just the Wiimote alone. Plenty of staffers at Team Ninja felt that this wasn't possible for all the gameplay mechanics and moves they wanted to work in. Obviously, it took some time to convince the team otherwise, but Sakamoto wasn't going to have it any other way.

Now we have a Metroid game that features a complex set of moves and actions, but a very bare-bones approach when it comes to button presses. You really don't have that many buttons to work with on the Wiimote. Between the direction pad, the 1, 2, minus, plus, A and B trigger, you wouldn't think that you could pull off a modern-day action game. From what we've seen, it looks like things are going to work out just fine. It has taken some very interesting design decisions to make things work out, but what we've seen certainly looks impressive.

The question is, will it all come together when we're playing? Will the lack of multiple buttons and thumbstick control end up hurting the gameplay experience? Could a dumbing-down of the controls actually take away from the fun? Do you guys think Sakamoto was right in his push for simplified controls, or do you feel this move wasn't warranted due to the people that will be playing this game?

July 29, 2010 by The News Team Wii, Nintendo in general | View feedback | Show/Hide

Looks like Nintendo is finally going to let loose on all sorts of information on Metroid: Other M. I think it's about time, since the game is just over a month away from release! First up, let's take a look at some more gameplay footage, including a look at some new areas. Some of this footage has been seen before, but there's a lot of new content in there. By the way, some footage was without sound, so watch your speakers.


Next up is an Iwata Asks feature, which is unfortunately only available in Japanese right now. I'm sure some translations will hit over the next few hours, but for now you can hit up the link and sift through on your own. If you're feeling very brave, you can even try a Google translation for all sorts of misinformation!

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Iwata Asks feature here

Thanks to Roberaitor for the heads up!

July 29, 2010 by RawmeatCowboy Nintendo in general | View feedback | Show/Hide

PARIS, July 28, 2010 /PRNewswire-FirstCall/ -- Gameloft achieved consolidated sales of EUR33.6 million during the second quarter of 2010, up by 15% from the previous year. Europe and North America both represented 34% of the company's sales during the quarter while the rest of the world accounted for the remaining 32%.
During the first half of 2010, Gameloft consolidated sales reached
EUR66.6 million, up by 11% year on year. On a constant exchange rate basis,
half-year growth was 10%.

Click to read the rest of the story >>

July 29, 2010 by RawmeatCowboy Nintendo in general, Random Time! | View feedback | Show/Hide

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Guy looks pretty good for being 47 years old. I think he looks even better due to the other dude wearing a shirt. Come on, man...you're with a shirtless Kojima! Shed the clothing and get down to partying!

Link

July 29, 2010 by RawmeatCowboy Wii, Nintendo in general | View feedback | Show/Hide

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The winners of the New SUPER MARIO BROS. Wii National Coin Challenge were crowned at an exciting final in Sydney yesterday, the 28th of July.

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Finalists from all across Australia, as well as three finalists from New Zealand, competed to take out the championship at The Mint in Sydney. Approximately 1500 people had competed in the Coin Challenge battle tour, therefore to participate in the final was a great achievement for all competitors.

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Congratulations to Sandra and Andrew Dare, siblings from New South Wales, who took out the Tag Team Championship, and to Brendan Robeson from Western Australia who won the Individual Battle. The winners have each won a trip to New York, including all flights and accommodation, as well as $1000 to spend big at the Nintendo World Store!

Nintendo Australia would like to thank all who participated in the New SUPER MARIO BROS. Wii Coin Challenge.

Thanks to AusGamer for the heads up!

July 28, 2010 by The News Team Wii, Nintendo in general | View feedback | Show/Hide


Thanks to KillerHeroes for the heads up!

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