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Bandai Namco details how Dragon Ball Z: Extreme Butoden came to be

A portion of a Game Informer interview with Bandai Namco's Tomoko Hiroki...

Game Informer: When did you start talking with Arc System Works about creating a fighting game?

Tomoko Hiroki: We actually worked with Arc System Works for Extreme Butoden (which is a 3DS game), so when we were working with them we eventually came to the conversation of, “Okay, how about creating a genuine 2D fighting game based on Dragon Ball for (at the time) the next generation of consoles.

GI: What was it about Arc System Works that attracted you to them for the 3DS game in the first place?

TH: Because we’ve had games like Super Butoden (a fighting game that released on the Super Nintendo - Ed) we’ve had a lot of fans saying, “We believe the roots of Dragon Ball [in games] are actually 2D fighting games.” And we knew that Arc System Works had this pedigree. That’s where we felt their appeal was, and why we’re deciding to work with them.

Ever Oasis - Version 1.1 available

Release date: June 23rd (Europe, North America)

Patch notes:

- Adjustments have been made to make for a more pleasant gaming experience.

RPG Maker Fes - Version 1.1.3 available

RPG Maker Fes – Ver. 1.1.3

Release date: June 23rd (Europe) / June 27th (North America)
File size: 82 blocks or 10.25MB

Patch notes:

- Adjustments have been made to make for a more pleasant gaming experience.

GungHo says their Switch game will be action-focused, considering Puzzle & Dragons as well

A portion of a Nintendo Life interview with GungHo CEO Kazuki Morishita...

NL: First of all, we’ve heard you have a new Switch title on the horizon! Is there anything you can tell us about that?

KM: We have a few titles in the design stages, and one which is currently under development. It’s an action title, and we’ll have more information about it at a later date, but the earliest parts of its development actually started about 4 or 5 years ago. It’s been incubating over time, and when the Switch was announced we felt that with the new kinds of technology it was bringing to the market it would be a good fit for this project.

And of course, Puzzle & Dragons started on mobile, but there’s also Puzzle & Dragons Z, Puzzle & Dragons: Super Mario Bros. Edition, and Puzzle & Dragons X [in Japan] on the 3DS. Since those spin-off titles have all been on a Nintendo platform, we’re looking to see if there’s a possibility of potentially bringing that IP to the Switch. Nothing official at the moment, however.

Igarashi on speeding up Bloodstained's development, excitement for Metroid: Samus Returns

Coming from a GameSpot interview with Koji Igarashi and Shutaro Iida...

GS: How is development progressing? You recently had to delay the game to 2018. Have there been any unexpected hurdles in development or is it just taking a longer than you anticipated?

KI: Development is generally going smoothly, but there have been a lot of troubles. We encountered a lot of problems during development. Right now, we're trying to speed up the development more because we had to make the system first and then go from there and just created more and more content. It's quicker now in general.

GS: A lot of the later Castlevania games share many similarities with Metroid. What are your thoughts on the new Metroid game that was announced for 3DS?

KI: The two of us are extremely excited! [Laughs] We're looking forward to it!

Bethesda shares how Zelda: Breath of the Wild content got added to Skyrim

Coming from Bethesda VP of PR / marketing Pete Hines....

“… talked to the Breath of the Wild folks, and they were big Skyrim fans themselves and loved the idea. We really wanted to kind of do an integration with them – their open world thing, our open world thing. It was a lot of fun. They were great with proividing us with all kinds of assets to make it feel like a cool, unique thing for Skyrim.”

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