In their physical days these articulate phantoms were the scribes behind Yooka-Laylee’s mysterious book worlds. However, following their suspicious demise the Ghost Writers’ unsettled souls are now cursed to endlessly wander their creations in search of spectre salvation. Free their spirits for a special reward…
Yooka-Laylee’s creative lead, Gavin Price explains: “The Ghost Writers haunting the book worlds will add a fun twist to collecting. There are a variety of different types hidden in every world, each with their own unique requirement for being caught.
“Mix that with the different areas in which you’ll find them, and hopefully they’ll result in a fresh challenge with every encounter. They’re like a living (un-living?) collectible.”
The following message can be found on your GameStop receipt when purchasing Splatoon, so long as you preordered...
Thank you for purchasing Splatoon! Save the digital Code below for the Splatoon Mii Fighter Costumes When the Super Smash Bros for WIi U DLC launches this summer!
Of course, we have no idea when in the Summer this DLC is going to launch. Make sure you either write that code down somewhere safe or hang onto that receipt! Thanks to FangztheWolf for the heads up!
A portion of an Engadget interview with Nintendo's Hisashi Nogami...
E: When are we going to see Animal Crossing on Wii U?
HN: Well, that's difficult for me to answer at the moment! Yup. That's pretty much all we can say. What I will say is that you may have seen an announcement recently about an Animal Crossing product coming out on the 3DS... I can tack that on to the end of my response.
Splatoon producer discusses starting from scratch to make the game, how Nintendo makes new characters
A portion of an Engadget interview with producer Hisashi Nogami,...
E: In a recent Iwata Asks interview with the Splatoon team at Nintendo EAD, you explained that after finishing your work on the Wii U, you set out to make a game that didn't fit into any established genre. You wanted to make something that wasn't a Super Mario Bros. or Legend of Zelda. What's the biggest challenge in making something totally new at Nintendo?
HN: Rather than setting out to make something that didn't fit into any genre, I would say that we didn't want to get caught up in the idea of genre. In making the game, we started out by reconsidering our experiences making and playing games as well as our experiences in life. The sort of things we enjoyed doing while growing up. We wanted to make something that captured those past experiences.
I think it's true that, with Nintendo, in an established franchise like the Mario series, there are challenges and new things that need to be done with each new title. I think it's really true that in creating a game like Splatoon, we were basically starting from scratch and there were many more fundamental ideas and decisions that we needed to set in place before we could get going with the rest of development. That was what I considered to be the largest challenge we faced.
E: Just the design of the Inklings has that spirit. The T-shirts, the hair, the fashion, the guns themselves; everything is playful. They're very striking characters. The Inklings are also the very first original characters to come out of EAD since Pikmin in 2001. What's the secret to making a new Nintendo character?
HN: We didn't start [with] wanting to create new characters, but rather a new type of play experience. These new characters you see now followed naturally. I feel that no matter how interesting a character you create, if that character isn't fitting within the context of the gameplay that you're creating, it's just not going to have that much lasting appeal.
We knew that we wanted to have gameplay that featured switching back and forth between two forms that have these very different abilities just like the squid and humanoid forms the Inklings have. Their look is more a product of us granting them those abilities and really cementing those things as part of the game that we wanted to create.
This goes back to the points you mentioned with the hair, and fashion, and weapons that the character has. In designing this game, we also knew it was going to be a game that people would play online. In playing games online, when you have a character representing you -- and this applies most specifically to the humanoid form the characters have -- we thought that players would grow a greater attachment to those characters being able to customize the way you look when you go to face other people in battle.
Splatoon2D is a mere shell of what Nintendo's Splatoon is. Splatter ink everywhere to win. You can swim in your own ink. Hit the other person with ink and they have to respawn.
What does Splatoon2D not have?
4v4 (it only supports 1v1)
Single player campaign (you can make up your own story if you want to though)
Voice chat (no voice chat)
A bunch of weapons (only 4 weapons)
Several maps (only 1)
High quality sound effects (all the effects are ripped from youtube videos)
What does Splatoon2D have?
Choose your own color!
Bugs & Glitches!
Terrible sound effects
Coming from Konami's Hideki Hayakawa...
"Our aim is to continue to build up a comprehensive portfolio of console, arcade, and card game titles for each IP while also making the best possible use of the mobile devices that accompany our customers in their daily life, thus expanding the limits of entertainment and appealing to more and more customers,"