The gang over at Playboy has been hard at work creating user-created levels in Super Mario Maker, as well as playing the creations of others. They put out the video you see above, which they claimed as their own. That's all well and good, but YouTube's copyright claim process is causing all sorts of trouble.
The video above features footage from the user-created level, “Don’t touch that controller!”. Playboy claimed the video as their own, which is perfectly fine. The problem came up when Kotaku also uploaded a video of themselves playing the same level. “Don’t touch that controller!” is a level that plays itself, so everyone's playthrough is going to look pretty much the same. YouTube's automatic processes picked up on the similar footage and sent Kotaku a claim from Playboy.
Looks like we might have some trouble with auto-play levels via YouTube. Let's see who starts claiming content and where this mess ends up!
Coming from an Engadget interview with Shin'en Art Director Martin Sauter...
"We really tried to make it like a Hollywood movie -- really exciting. ...The Wii U has some power. ... But you can't just plug in Unity [a cross-platform game engine] and have everything run great. "We have our own engine and we've been developing it for 20 years. ...We don't mind people seeing F-Zero, [but] we want it to stand on its own feet."
3DS footage can be seen on the left, while PS2 footage is running on the right.
A portion of a Game Informer interview with Nintendo's Damon Baker and Sean Velasco of Yacht Club Games...
SV: “We went over the entire range of possibilities of what we could do and what was going too far, what wasn’t going far enough, what does the Amiibo do, how does it work together. It was definitely a process. I heard that Mr. Miyamoto read one of my pitch documents and said, ‘No’ and that’s like the greatest honor of my life.”
DB: “We don’t want it to be exploitative. We don’t want to just throw stuff out there in order to just sell it. I think that we’re very much looking at how does this improve or increase the gameplay experience and how does that story make sense in the grand scheme of things. So that’s what we’re going to always evaluate. It’s the reason why we collaborated with Activision with Skylanders; because it made sense for their franchise and there was a cross-promotional message with Amiibo in there in terms of the technology as well. It just made a ton of sense. We’ll continue to look at third-party opportunities with Amiibo and evaluate them on a case-by-case basis.”