Now who's going to one-up this guy and put together a working prototype for an N64 version?!
Coming from a GamesRadar feature...
Director Hidemaro Fujibayashi wants you to find surprises
"This time the focus for the planning staff was to work hard to ensure that there is always some surprise when you reach your destination. The world in this game is extremely vast, but we made sure that there is always something to discover whenever you see something suspicious, so I hope that players will enjoy uncovering the elements and secrets that we hid in the world as they play."
Producer Eiji Aonuma wants you to play with friends
"We've shown the world of The Legend of Zelda: Breath of the Wild to you in various ways, such as at demo events. However, though there will certainly be players who play the game by themselves, interestingly enough, if you get together with your friends to play I think that you will find that it is hard to sit and watch quietly. I suppose that playing The Legend of Zelda games alone could actually be considered another one of the conventions of the series, so people enjoying this game together with friends is a new experience for the series.
"I think that we've made a game where it's really fun to give each other advice and speculate about going to different places and trying different things. I myself am planning to play the game with my children. With the Nintendo Switch version, you can take the game out of the house and play it by yourself, but I hope players then return home and get together to explore this vast world on the big screen with their whole family."
We're currently unable to comment on the release date of Pocket Rumble.— Pocket Rumble! (@CardboardRobotG) March 27, 2017
As soon as that changes we can and will post more info.
If you'll remember, Pocket Rumble was set to release sometime in March. With this being the last week in March, it seems like the game isn't going to make that cutoff. We'll keep tabs on the title to see when an official date comes through.
LEGO City Undercover retail packaging says internet connection required, 13GB required for "game download"
I don't know about you, but this seems confusing as hell to me. If you're buying the retail edition of LEGO City Undercover on Switch, it seems you'll still need to download 13GB worth of data. On top of that, the box says an internet connection is required. Is this for the 13GB download, or the entire time you play? Why is such a big download needed for the retail version? Furthermore, the eShop version of the game is roughly 7 GB, so you'll most likely have to download the 13GB patch after that!
MeatBoy Infinite definitely won't. be..But Super Meat Boy Forever might! https://t.co/xfToKpUrOt— Team Meat (@SuperMeatBoy) March 27, 2017
For those that don't know, Super Meat Boy Forever is a project in development for phones/tablets/Steam. Sounds like Team Meat is keen on bringing the game to Switch. I'm always down for more Meat Boy action!