This time, the lead level designer of Dedede's Drum Dash Deluxe, Yuki Endo, will share a few things with us.
"Hello! I was in charge of designing and creating the levels for Dedede's Drum Dash Deluxe.
There are seven brand-new levels in this game, and as you progress through them you'll unlock a set of secret levels as well. These secret levels, transformed with tricky obstacles and an increased level of challenge, make for a total of 14 levels when added to the normal levels. That should be plenty for you to sink your teeth into!
Anyway, today, I'd like to talk about King Dedede's simplest, most basic move: his jump.
King Dedede bounces on the drums automatically. Press the A Button right as he lands on a drum, and he'll do a High Jump, which is about medium height. If you again press the A Button as he lands the High Jump, he'll do a Super Jump, reaching maximum height. To continue doing Super Jumps from then on, simply keep pressing the A Button every time he lands subsequently. You'll need to use all three of these jumps to collect all the coins and reach the goal drum.
One thing to keep in mind: you can't do a High Jump right after you do a Super Jump. Instead, you'll first have to do a normal jump, and then push the A Button when you land to do a High Jump. It sounds complicated, but you'll get the hang of it once you try it out in the game. Have fun tackling all the stages!"
It can be a bit of a challenge to do chains of Super Jumps when you first start - it might be better to get a bit of practice with normal jumps, to begin with!
Friday is upon us, my friends. Time to get the last work day out of the way and then get to the fun stuff! I hope you have a very easy Friday lined up. I also hope you have some fun things planned for the weekend! Before I get my Friday going...I need some sleep! See you in a few, short hours.
This vid took a little longer than usual to render, so I apologize for the delay in posting. I still managed to get it up as the End of Day thought, though! I'll be sure to re-share later today.
This time around we took one of your suggestions and had my parents sit down for a session! The game of the day is Punch-Out!! on the Wii. My Mom may have known the name, but neither of my parents had any idea what the series was all about. I figured it would be a great title to give them, since it's very far out of their comfort zone. It's good to try new things!
After learning the ropes (pun FULLY intended), the two of them team up to try and make it through some of the many opponents. As you know, Glass Joe is first up for a fight. He is notorious for having a terrible boxing career, but is he good enough to take my parents down? Do they actually manage to make it past the first round opponent?! Have a watch below and see for yourself!
- demo offers Free Battle and a Vs. Battle
- fighters take up one whole slot out of the three available
- assist characters take up half a slot
- decide whether you’d like to have more characters with their own health bars, or have more moves from assists
- press the Y button to do a light attack, and keep pressing it repeatedly to perform a combo
- A button shoots energy attacks
- X button for heavy hits
- characters can be changed by touching the bottom screen
- switch while connecting combos between characters
- fighters and assist characters have their own dela
- Vegeta can perform a combo and link into his Galick Gun move
- you have the option to return fire for an “energy beam struggle”
- whoever button-mashes the most wins
Taiwan never got an official release of Pokemon Pearl. That's where software pirates stepped in. They took Pokemon Pearl and put it on the Game Boy Advance...except it was a COMPLETELY differnent game. I think the pictures/screens above make that very clear!
35 years ago on this day, the world got its first look at Pac-Man. Soon after that, the world also fell in love with the power-pellet muncher. Who know that that love would last 35 years later?! Now a new generation is learning all about Pac-Man thanks to a hit animated series, new games on mobile and an appearance in Smash Bros. Wii U/3DS. Here's to another 35 years, you gaming icon!
Since its debut, the Inazuma Eleven franchise has gained recognition both as a game and an anime series in Japan and in Europe, with the franchise shipping more than 7 million games worldwide, making Inazuma Eleven one of the most popular cross-media titles from LEVEL-5 – best known for the critically acclaimed Professor Layton series and Ni No Kuni.
After kicking goals overseas, the renowned soccer RPG series Inazuma Eleven is set to arrive on the shores of Australia and New Zealand for the first time at retail, and it’s up to a class of aspiring superstars to take to the pitch, go for glory and write the school of Raimon Junior High into the football history books, when Inazuma Eleven GO: Light and Inazuma Eleven GO: Shadow both launch for Nintendo 3DS family of systems on 18th July.
The storyline of Inazuma Eleven GO: Light and Inazuma Eleven GO: Shadow kick off with the tale of the young but talented Arion Sherwind as he begins his football career during hard times for Raimon Junior High. While Sherwind’s initial goal is simply to break into a formidable first team captained by the virtuoso player, Riccardo Di Rigo, bigger problems soon come to pass when the whole team is threatened with closure on the orders of Fifth Sector, a shadowy football governing body intent on controlling the ‘beautiful game’.
Offering a unique formula of RPG elements combined with football-based action, encounter over 1000 players to recruit for your starting line-up and discover over 100 in-game special moves to unleash, with certain characters and special moves exclusive to each version of the game. As well as presenting intriguing alternative storylines, each game offers exclusive Fighting Spirits which can be used by key characters, enabling players such as Arion Sherwind to summon a powerful force that can provide a skill boost or unique new Special Move.
As the story progresses, while new players can join your roster after victories on the field, players can also be recruited using PalPack cards, which can be obtained in-game and allow certain characters to be unlocked once specific conditions in-game are met. Alternatively, new characters, special moves and Fighting Spirits will also be available to receive via the internet from launch. With further game features such as Local Play functionality allowing up to four players to compete together, and StreetPass Challenges which allow fellow players to exchange information and take on each other’s teams, there’ll be plenty of opportunities to get to know your strongest line-up!
While the unique soccer motif is the heart of the Inazuma Eleven series, the games also deliver on amazing role-playing game play. From the exciting and original story to the colourful characters, Inazuma Eleven has established a large and devoted global fan base of children and adults alike.
Discover the power of Fighting Spirits, get to bottom of a sinister plot by the shadowy Fifth Sector, and uphold the glorious football heritage of Raimon Junior High when Inazuma Eleven GO: Light and Inazuma Eleven GO: Shadow both launch for Nintendo 3DS family of systems on 18th July.