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GN Podcast #405
 

Super Smash Bros. Brawl - Project M demo 2 roster

The Project M movement rolls along, and now the team behind the work has revealed the roster for their Demo 2 portion of work.



I really admire the time and effort these guys put into this project. How they pull it off boggles my mind! Thanks to Crispy for the heads up!

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8 total comments (View all)
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12 Apr 2012 13:53

I await the changes for sheik but I don't think I was able to discern much from the Character page. This looks to be an interesting new update. But I don't support the tether removal and the excuses for doing so and supporting it aren't enough for me.
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12 Apr 2012 14:06

They do it by using existing resources already present in the game and by adjusting numbers here and there. It's not as sophisticated as they make it out to be. If you play the game even moderately, you can see that much of what they've done isn't really all that radical. They simply tweaked a lot of things to make it play more like Melee and to make it faster and more conducive to combos.
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12 Apr 2012 14:37

Kazin wrote:They do it by using existing resources already present in the game and by adjusting numbers here and there. It's not as sophisticated as they make it out to be. If you play the game even moderately, you can see that much of what they've done isn't really all that radical. They simply tweaked a lot of things to make it play more like Melee and to make it faster and more conducive to combos.


No duh, THAT'S THE WHOLE POINT.

Can't wait to play it this sunday.
User avatar
12 Apr 2012 16:06

peenbbb2 wrote:inb4crispy4001...

Isn't he the guy that's for choice though? You'd be better off saying Inb4Hate: I commend him for responding to the unreasonable hate an optional mod gets.
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13 Apr 2012 13:38

... Holy bejeeezus I WANT THAT ROSTER AS A WALLPAPER!
User avatar
13 Apr 2012 23:41

Project M, and others like it are the reason why I do not like the Smash Bros series any more.
User avatar
14 Apr 2012 00:31

Ehh, I've since gotten over caring and just play my own way:
Keep the original physics, but just remove random tripping.

If folks wanna do this, good for them. I wish the best of luck to the team for their goals, even if the task does not reflect my personal thoughts on the Smash series. :)

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