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You are viewing a story from GN Version 4.0. Time may not have been kind to formatting, integrity of links, images, information, etc.

ZombiU - gameplay details from early in the game

by rawmeatcowboy
26 October 2012
GN Version 4.0
- start looking for safe haven while wandering the abandoned streets of London
- as zombies ambush you, a mystery man using the city’s CCTV network alerts you of the nearby London underground train station
- start off unarmed and on a mission to find this mystery man
- you'll encounter an ex-survivor turned undead
- this is where you get your backpack
- swiping the backpack tab on the Wii U pad will engage the backpack menu
- organize your gear by dragging and dropping onto your quick-select slot on the pad
- game doesn't pause while you're looking through your backpack
- eventually reach a makeshift safe house in the one of the security rooms
- this is the hub for the majority of the game
- use the CCTV network and monitor the surrounding areas for supplies and zombie activity
- you can also use the hub to store items and weapons, upgrade character perks (weapon handling perks in particular), apply mods to your guns, and sleep to rejuvenate your character
- next mission is to head to the local supermarket to collect supplies
- characters you play as are randomly generated
- this includes their own name, gender, occupation, and costume
- when you die, you'll see a results screen showing how long you lasted and how many zombies you took out
- you'll then start as a new survivor in the safe house
- you'll have to re-find your backpack on the zombified body of your former character
- dying before successfully looting your previous character will result in the loss of that particular set of gear
- scanning device uses the GamePad's gyro sensors
- hold up the GamePad vertically and shift it around to scan the environment for clues and loot
- 18 different functions for the GamePad
- first weapon you get your hands on is a cricket bat
- guns are slow and awkward by design
- ammo and supplies are limited
- game will save your progress constantly
- zombies left unharmed from previous areas will be there for you when you make a return
- one grab from a zombie will spell the end of your survivor
- zombies are of the slow-moving variety
- you can run past them, vault over obstructions, and duck into rooms to evade them
- you can push them back which can cause them to stagger
- screamer zombies summon more zombies
- eventually acquire a vaccine with saves you once
- swapping weapons and items is done from quick-select icons on the touch screen

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