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Broken Rules on using Wii U technology

by nintendaan
15 November 2012
GN Version 4.0
This comes from a Digitally Downloaded interview with Broken Rules' Co-Founder Martin Pichlmair...

Digitally Downloaded: Chasing Aurora has displayed awe-inspiring use of the Wii U's gameplay mechanics so far. While the title was in development, was making full use of the console's new technology a top priority?

Broken Rules: Yes and no. There's always the chance that features get too gimmicky when you try too hard to implement all that is new. Especially when a console offers this many innovations. We've experimented a lot, but then we decided to focus on a small number of key innovations we want to put to good use in this game. The one thing we did focus on is the GamePad's screen which offers a second window into the game world.

Digitally Downloaded: Probably the most exciting aspect of the Wii U is how it's introducing us to the next generation of consoles. This is a bit of a long shot, but might you be able to give us a slight idea of how advanced the Wii U's technology is, in your opinion?

Broken Rules: I think if we're going to learn one thing from the upcoming next generation of consoles, it is the fact that technological advances are not that important anymore. The Wii already demonstrated amply that innovation in interaction design trumps innovation in chip design. While the Wii U is up-to-date when it comes to tech - especially the graphics tech is impressive - the main innovation is in the online systems and the new controller.

 
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