"The reason that we're not making a Wii U-version of Castlevania: Lords of Shadow 2 is because of our resources. We have a limited amount of people working on the title. About 60 people worked on the first title and that's a pretty small team. With the sequel we have slightly expanded that team, but in order to make a Wii U-version, we need about 20 to 30 extra people. Next to that, we're already pretty far into the development of Lords of Shadow 2, so it would be very hard for us to work on a Wii U-version without negatively effecting the general development of the title. That's the only reason there won't be a Wii U-version, it's not that we don't want to make it, it's just that it wouldn't make sense for us to do so right now." - David Cox, producer
Now those are arguments I can completely understand. Would be nice if we could get a special edition of the game at a later date, but as for right now, the explanation makes perfect sense. Thanks to Ilovegamesforever for the heads up!
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Now those are arguments I can completely understand. Would be nice if we could get a special edition of the game at a later date, but as for right now, the explanation makes perfect sense. Thanks to Ilovegamesforever for the heads up!
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Thanks for giving us an honest answer instead of the gamepad excuse I guess.
Wow. A believable answer. I also didn't realize Lords of Shadow was made on the cheap.
Wow, Lords of Shadow's team was that small? Totally understandable reasons for right now as opposed to Ubisoft.
Thank god SOMEONE likes to tell the actual truth for once. Makes me want to buy the game for one of the consoles it's on just to support them.
wow, a real answer. no "we didn't want to do it unless we could utilize the unique proposal of the gamepad" nonsense.
I think the 20-30 people estimate is a bit exaggerated but this is much more honest than saying they'd have to do something unique with the Gamepad or any rubbish like that.
This is pretty much what I had assumed the reason was.
Lords of Shadow was made by a small team and wasn't even going to be made until Kojima said to let them (POKEMON ALL OVER AGAIN).
Not to mention, they had to rush and half-ass the DLC, which they regret like nobody's business. They didn't build the game to have DLC, so it got REAL DLC, but since they weren't ready and didn't know what to do with it, it fell apart (and doesn't have real cutscenes for most of it).
Doesn't help that the DLC was short and overpriced (I liked it, but I got it for much cheaper than intended).
This is probably the problem with a lot of games but they don't want to say so for whatever reason.
Cox certainly is a weird one in that one minute he's making you go "Jesus, what's wrong with you" and the next you're like "I've no choice but to commend you".
20-30 people lol?
I'm just happy it's releasing on PC.
Well, I guess we should cross our fingers for the future.
Nice to hear some truth for once - if this was instead a dev making a multi-platform game for the PS4 and X-Box 8 saying 'no can do on the Wii U', then I'd smell a rat.
even i feel this is not true about needing that amount of people , i do really appreciate the explanation . Straight to the point and professional . See , every non big studio could use that . Well of course at the same time they are trying to sell the biggest western 3ds game , so i do feel that a wii u version would have been wise .
then get ready to smell lots of rats. I'll be shocked if more than handful of games ever make that leap.
Oh, I'm expecting it. Most people seem to think the PS4 and X-Box launches will be hugely successful and easy-sailing [they won't, different world to their predecessor's launches].
And the typical game devs would rather put all their eggs in the more expensive game development environments than not. Game with over-bloated budgets are key to being successful, it seems [which THQ found out the raw truth of just recently]...
This business model is just not sustainable, and it will pop early on this gen.
the business model is fine, if it wasn't, companies would have already exited it. what's not sustainable is expecting every game to move call of duty numbers.
I vote for them to pull a Ubisoft, push the game back, and release it for all three, AT THE SAME TIMMMMeee, merrp. But yea, that was a respectful answer indeed.
I agree with everyone that its nice to see a dev give a realistic answer.
one thing though, why answer this question now, in this way, when you could have said the same thing before? were they trying to make a WiiU version and couldn't? seems like they waited this long to give this answer so no one could fault him for it. of course we don't expect you to pull resources this late in the development cycle, but what about 9 months ago, or even 6 months.
Im fine with the answer(i have to be), but it seems like they planned it this way. could have easily said this back in October or November instead of the usual "nothing to announce".
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