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Watch Dogs will be largely the same on all platforms, multiplayer detailed

by rawmeatcowboy
22 February 2013
GN Version 4.0
"...I firmly believe that creating a game experience starts with what you want to do and achieve as a team. It has nothing to do with tools. The tools are there to facilitate certain things. So the same experience is there on the PS3 and other consoles. Players will have the same enjoyment; they will not feel any letdown." - Watch Dogs creative director Jonathan Morin

Morin also went on to let a few multiplayer details for Watch Dogs slip out.

Kotaku: I seem to remember that you guys talked about asynchronous multiplayer design at E3. Is that what we saw at the end of the demo, where the camera was being hacked?

Morin: Yeah, that's a nice observation. Not everybody picked that up. Watch Dogs is all about hyperconnectivity. To me, that has to mean all the time and anywhere. So yes, other people are out there all the time, when you don't expect it. Whether you're playing single-player or multiplayer, it's happening. You're saying asynchronous but it's much more real-time than that…

Kotaku: Because we saw a real-time demo tonight, right? What we saw was another player jumping into the game and affecting a certain part of the gameplay…

Morin: Yes, exactly. There's more detail to come on that.

Kotaku: And that was a camera being hacked. To help or hurt Aiden?

Morin: Oh, help! Or not! I think both are interesting questions. We'll let players do pretty much what they want on those terms. And I think that what's interesting is that since we're creating a fantasy that you can progressively control all of Chicago and monitor everything… if you can do that… you need to ask yourself if Aiden Pearce can do all of this, can anybody else out there do the same thing? And the answer is absolutely yes.

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