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Xeodrifter diary #13

GN Podcast #480

EoD - Smash Wii U!
 

Finishing Retro City Rampage pushed its creator into illness

A portion of a WiisWorld interview with Brian Provinciano of Vblank...

WW: Everyone asks about game design and development, but what happened after the game was "finished" - what was your approach to getting RCR into our hands? Specifically what was your interaction with Nintendo like?

BP: Well, there were many finish lines, but it was very anti-climactic upon launch. I'd worked so many years and expected to have a big party when it was done. However, I'd pushed myself so hard and was running on such little sleep that I was a zombie and physically ill when that day came. On top of that, once your game ships you're in another massive crunch, working around the clock to get through emails (I had over a thousand in the initial launch week), doing interviews, sending out review copies, handling any support requests, and unsatisfied, I continued to polish the game further even post launch, then had to get the remaining SKUs out the door. I didn't get a chance for a vacation until two months after launch, and still it was just a short one. I have yet to take a full proper vacation five months out, but I will be doing that shortly. Well, I have no choice because I really physically damaged by body from all of the long hours at the computer and need to recover. All just the result of being one man and doing the work of a small company. It's not healthy.
Nintendo's been great to work with, everyone there. Dan Adelman's a champ and works incredibly hard to help Indies and deserves a lot of recognition, and on the European side, Christian, Oliver and Pepe were just as supportive, to name a few. The pleasant experience working with them on a personal level is the primary reason why I'll continue to make games for Nintendo platforms.

Full interview here

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4 total comments (View all)
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11 Mar 2013 06:09

So glad there's actually an indie developer that likes working with Nintendo.
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11 Mar 2013 06:22

I know how this guys feels working as one man on your own game and what that means.

I sit at my computer all day long designing, drawing art, coding away.

Parts of my body have started aching for long periods of time and I can totally see how permanent damage like carpal tunnel syndrome can be caused by this type of thing.

I've got aching arms, a red smooth patch permanently rubbed on my right mouse hand, a sore bum, pains in my hip joints, a slowly but surely curving spine because of my bad posture and I really don't get very much sun at all...

Now, for this guy I'm sure it's ultimately been worth it because I assume he's made a crap load of money and his games been a relative success but for me it's really not been worth it so far since I've only made about £100 across the 3 games I've released, which is a total joke.
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11 Mar 2013 06:46

The guy deserves a lot of kudos for releasing the WiiWare version and even bothering to add the NES version in there even when chances are he would make a loss. Hopefully gamers will remember this for his next project, which I'm sure will head to a Nintendo platform.

He's been quite vocal about the support that Nintendo and Sony has given, not so with Microsoft but then a lot of well named indie devs haven't been too happy with them either.
User avatar
11 Mar 2013 07:41

Freeload wrote:I know how this guys feels working as one man on your own game and what that means.

I sit at my computer all day long designing, drawing art, coding away.

Parts of my body have started aching for long periods of time and I can totally see how permanent damage like carpal tunnel syndrome can be caused by this type of thing.

I've got aching arms, a red smooth patch permanently rubbed on my right mouse hand, a sore bum, pains in my hip joints, a slowly but surely curving spine because of my bad posture and I really don't get very much sun at all...

Now, for this guy I'm sure it's ultimately been worth it because I assume he's made a crap load of money and his games been a relative success but for me it's really not been worth it so far since I've only made about £100 across the 3 games I've released, which is a total joke.


That really sucks to hear. I hope things pick up for you soon. Take 10 minutes out of your day to do some back exercises, that way you can avoid permanent damage to your spine.

Feel free to link me to your games. I wouldn't mind giving them a try.

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