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Deus Ex: Human Revolution Directors Cut - full details breakdown

by rawmeatcowboy
20 March 2013
GN Version 4.0
The following info comes from a Eurogamer interview with Deus Ex executive game director Jean-Francois Dugas and game designer Emile Pedneault...

- described as the "ultimate edition of the game"
- in collaboration with Straight Right
- boss fights have had their map layouts reworked
- new hacking challenges are available
- stealth options are available to those who focus on stealth
- you can now kill Lawrence Barrett, Yelena Fedorova and Jaron Nammir without firing a single bullet
- Barrett boss battle hanger now has a second additional layer so Jensen can hide
- the energy system has been made more forgiving by allowing for two energy cells to recharge by default on all but the hardest difficulty
- AI has been improved to include the tweaks made for The Missing Link downloadable expansion
- enemy cone of vision was made more consistent
- all the visual effects seen in The Missing Link were applied to the main game
- new fog system that "makes the atmosphere really stand out"
- shadows that were choppy have been smoothed
- these improvements aren't possible on the 360
- improvements to anti-aliasing
- Neural Hub via GamePad lets you use Smart Vision augmentation, which allows players to see enemies through walls
- use the GamePad to see enemy health, armor type (heavy, medium or light) and loot
- use the GamePad to navigate the menus, to display the map, the augmentation system, the inventory and all the rest
- grenade throwback allows Jensen to equip a proximity detector that alerts him to a nearby grenad
- if an enemy chucks a grenade at you, the GamePad will vibrate, and you can swipe the touch-screen to pick it up and lob it back
- by default, the touch-screen is Jensen's radar
- open the 2D map on the GamePad and use the stylus to scribble notes
- these are reflected on your main screen radar
- use the touch-screen for the hacking mini-game
- precision aiming mode on touch screen
- includes all of the DLC
- The Missing Link DLC is now included in the main story
- director's commentary, which is roughly eight hours of chat from Eidos Montreal developers
- icons dotted around the world can activate this voice over
- no comment on director's cut heading to other platforms

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