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Shinesparkers explains how the Harmony of Heroes album came together
A portion of a C3 interview with Darren Kerwin of Shinesparkers...
Cubed3: Coming onto your latest project, Harmony of Heroes, please describe how that came about.
Darren Kerwin: After the release of Harmony of a Hunter: 101% Run, we had pretty much exhausted all possible options for a third Metroid album. We had effectively covered the vast majority of themes from all Metroid games. However, there was still demand for a further album and I personally wanted to create a third album. There were other franchises and albums I wanted to cover, but Super Smash Bros. seemed to be the next logical step.
I approached this album with the understanding that Metroid fans were most likely Nintendo fans too, especially if they're anything like me. Super Smash Bros. not only features Metroid, but a whole host of other great franchises that many of us have grown up with. By choosing Super Smash Bros as our next album, we don't alienate a fan base we have built up already. It was important that we found an album that caters to the current fan base, but appeals to a wider number of fans too. While this was a very different project to Metroid, I still wanted to take the same path that I did with Hunter 1 & 2, ensuring that the music was diverse and covered lots of different pieces of music from all games. With this in mind, I expect Harmony of Heroes to be even more notable than both of our previous albums.
Full interview here
Cubed3: Coming onto your latest project, Harmony of Heroes, please describe how that came about.
Darren Kerwin: After the release of Harmony of a Hunter: 101% Run, we had pretty much exhausted all possible options for a third Metroid album. We had effectively covered the vast majority of themes from all Metroid games. However, there was still demand for a further album and I personally wanted to create a third album. There were other franchises and albums I wanted to cover, but Super Smash Bros. seemed to be the next logical step.
I approached this album with the understanding that Metroid fans were most likely Nintendo fans too, especially if they're anything like me. Super Smash Bros. not only features Metroid, but a whole host of other great franchises that many of us have grown up with. By choosing Super Smash Bros as our next album, we don't alienate a fan base we have built up already. It was important that we found an album that caters to the current fan base, but appeals to a wider number of fans too. While this was a very different project to Metroid, I still wanted to take the same path that I did with Hunter 1 & 2, ensuring that the music was diverse and covered lots of different pieces of music from all games. With this in mind, I expect Harmony of Heroes to be even more notable than both of our previous albums.