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Aonuma on Zelda - new ideas, change or die, remakes, HD, taking risks, Zelda 3DS item change-up

by rawmeatcowboy
13 June 2013
GN Version 4.0
The following comes from an Engadget interview with Eiji Aonuma...

On change or die

"If we don't change we might die. We need to evolve. Things need to change. Things need to grow."

On remakes

"If I continue making remakes, I feel like I won't grow. (Wind Waker HD helps our devs) learn what it is the Wii U can do... [and] what the system is capable of."

On moving away from the tried-and-true formula

"With regard to... breaking the mold or changing the formula, I certainly hear the thoughts of fans. The impressions of fans that maybe it's getting a bit stale. ...if we change it too much, I'm also concerned people will say, 'Okay, is it no longer Zelda if we don't have this formula?'"

On HD games

"HD requires resources -- resources in the form of money, in the form of people... in the form of time."

On returning to the N64's Dream Team strategy

"With regard to the Dream Team, I don't see something like that happening again. Because, quite frankly... we didn't know what we were trying to make. And then we brought people from the outside in to help us create this thing we weren't really clear on..."

On the development process

"... the way we make games is we're very careful. We're very thorough. We're very detailed. We take a long time analyzing the different parts of a game... almost to our detriment. Almost too careful. I think the need is there for us to make decisions more quickly, weigh the risks [and] see what the payoff is."

On Virtual Console on Wii U

"for people that've played the [classic games] already, you can't just give them something they've already experienced. You need to make it something special, something different. That's something I'm always very conscious about."

On changing the Zelda conept

"We're trying to find new ways to play. Not only the kinds of items you find, but how you use those items. I want to give the player more freedom. I want them to be able to explore more. The concept of the item will be completely different than what you've experienced before."

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