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Ubisoft - Rayman Legends went multiplatform because of low Wii U install base, no word on BG&E 2

by rawmeatcowboy
18 June 2013
GN Version 4.0
A portion of a Venturebeat interview with Ubisoft's Yves Guillemot.

GamesBeat: A few years ago, you brought Rayman back with great success. Earlier this year, you decided to postpone the latest entry to get in line with the launch of the new platforms. Do you still stand behind that decision? There seemed to be some bad PR, some bad feeling surrounding that choice at the time.

Guillemot: I’d probably participate more in that discussion. What happened was that we saw the Wii U was not going to sell enough of those games. The game is going to be fantastic, and we didn’t want those creators to wind up in a position where even after making a fantastic game, they didn’t sell well enough. We decided that we had to come out on enough machines that players can try it out on any one that they have, and give more time to both improve the game on the Wii U and create versions for the other consoles.

I think it was the right decision for gamers and for the team. My role is to make sure that the team is happy with the quality of the work they do and the reach they can have. The quality is there now, because they had more time. They’ve expanded the possibilities of the game. It’s much bigger content-wise. We have new bosses in key levels and so on. The experience is much more complete. I think it will be one of the best games we’ve ever done.

Sometimes we have to go against the urge to get to market too fast. We have to make sure we give enough time and resources to our creators to they can reach the potential in their games. This time, they were very close to excellence, but not quite there.

GamesBeat: Can you tell us more about Beyond Good & Evil? There was some sort of teaser page up today, some image.

Guillemot: That wasn’t meant to be a tease. It was just part of our promotion in the run-up to E3 – homaging some of the characters from our past. I think that was maybe misinterpreted.

I think the first game was exceptional, and people remember the experience they had, so they would like to see it again. We had a period where we had a demo that went out before it was quite ready, so everybody saw something that appealed to them. That’s why I think they keep expecting something. But I can’t say much more than that.

Full interview here

Link