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Miyamoto on increasing internal staff, not handing properties to third parties, leveraging Retro/Next Level

by rawmeatcowboy
21 June 2013
GN Version 4.0
Coming from an IGN interview with Shigeru Miyamoto.

"[We've] been working on what we can do to increase our internal staff in a way that will allow us to have more projects going at the same time."

- This increase in size will allow Nintendo to not only create new games but watch over older IPs
- Miyamoto has been working with Yoshiaki Koizumi "on what we can do to allow the Tokyo studio to create more games."
- Nintendo had already started to "gradually" increase that studio's team over time

"We're doing this not by going out of house to different companies and having them develop games for us, but instead by working with partner companies and subsidiaries in a way that allows the Tokyo studio to run more projects."


Miyamoto on Retro's talents

"Certainly we do feel that we want to leverage the capabilities of Retro Studios further, because as we've seen from the Metroid games, they're a very capable studio."


Miyamoto on why Nintendo has been shifting its thinking and leaning more on its own teams.

"In the past, we had what we called the collaboration projects, which were sort of like an outside company almost doing a cover of our games with their own studios. The determination that we’ve come to more recently is that we prefer to have an internal Nintendo producer who’s there to oversee any outside development work that’s happening, to make sure that it’s in line with what we expect out of our games. I guess in one sense, some of those outside companies that we worked with, they also have a tendency to continue to work on the same projects over time. They tend to look more like internal companies or internal partners than they really actually are. The development style that we have with those companies (Retro, Next Level) is much closer to our own internal development style. It allows us to expand our resources."

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