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Xeodrifter diary #13

GN Podcast #480

EoD - Smash Wii U!
 

Latest issue of ONM features Call of Duty: Ghosts preview

Well, this is the best indicator of Call of Duty: Ghosts hitting Wii U thus far. Why else would ONM profile it? Thanks to Snowyday for the heads up.



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32 total comments (View all)
User avatar
29 Jun 2013 18:45

GeneticRepoMan wrote:I think we'll know for sure if Ghosts is coming to Wii U two weeks after its on store shelves.

Better wait 3 weeks, just to be sure it isn't a trap.
User avatar
29 Jun 2013 18:57

What the hell is wrong with Activision? Are they ASHAMED to be on Nintendo? If they're not going to promote the game on Wii U, fine, as you wish, your loss. But at the very least ANNOUNCED the damn game.

F'cking cowards. Can't wait for a market crash so EA, Activision and Xbox all die off.
User avatar
29 Jun 2013 20:07

DeMatador wrote:What the hell is wrong with Activision? Are they ASHAMED to be on Nintendo? If they're not going to promote the game on Wii U, fine, as you wish, your loss. But at the very least ANNOUNCED the damn game.

F'cking cowards. Can't wait for a market crash so EA, Activision and Xbox all die off.


According to Nintendo, Activision doesn't need to announce this game, because only Nintendo games sell Wii U consoles. BUT, if you're really trying to figure out why they aren't talking about it, it has been rumored Microsoft has paid them (and others) to keep next-gen versions under the table, and only talk about the Xbox One version, if any. It's why they revealed it at Microsoft's Xbox One reveal conference, Microsoft paying/working with third party developers.
User avatar
29 Jun 2013 21:37


Also, you'd think at this point Nintendo would want it announced so they can drive home the fact that Wii U will be the only next-gen machine that'll let you play CoD online for free. I doubt they ever would advertise the fact but it's a a very solid selling point in my opinion.


That.... is an ingenious idea. And youre right, probably also one that Nintendo will never consider.
User avatar
29 Jun 2013 21:39

coffeewithchess wrote:
DeMatador wrote:What the hell is wrong with Activision? Are they ASHAMED to be on Nintendo? If they're not going to promote the game on Wii U, fine, as you wish, your loss. But at the very least ANNOUNCED the damn game.

F'cking cowards. Can't wait for a market crash so EA, Activision and Xbox all die off.


According to Nintendo, Activision doesn't need to announce this game, because only Nintendo games sell Wii U consoles. BUT, if you're really trying to figure out why they aren't talking about it, it has been rumored Microsoft has paid them (and others) to keep next-gen versions under the table, and only talk about the Xbox One version, if any. It's why they revealed it at Microsoft's Xbox One reveal conference, Microsoft paying/working with third party developers.


I dont think you understand. This is GoNintendo so it will never be Nintendo's fault. :D
User avatar
29 Jun 2013 22:16

coffeewithchess wrote:
DeMatador wrote:What the hell is wrong with Activision? Are they ASHAMED to be on Nintendo? If they're not going to promote the game on Wii U, fine, as you wish, your loss. But at the very least ANNOUNCED the damn game.

F'cking cowards. Can't wait for a market crash so EA, Activision and Xbox all die off.


According to Nintendo, Activision doesn't need to announce this game, because only Nintendo games sell Wii U consoles. BUT, if you're really trying to figure out why they aren't talking about it, it has been rumored Microsoft has paid them (and others) to keep next-gen versions under the table, and only talk about the Xbox One version, if any. It's why they revealed it at Microsoft's Xbox One reveal conference, Microsoft paying/working with third party developers.


This isn't a new trend. Modern Warfare 3 and Black Ops 2 for Wii/DS and Wii U respectfully didn't get announced until September (more or less).
No Avatar
29 Jun 2013 22:49

File this under: Obviously

Activision isn't one to turn down potential sales and profits.
User avatar
30 Jun 2013 01:32

gatorboi352 wrote:
coffeewithchess wrote:
DeMatador wrote:What the hell is wrong with Activision? Are they ASHAMED to be on Nintendo? If they're not going to promote the game on Wii U, fine, as you wish, your loss. But at the very least ANNOUNCED the damn game.

F'cking cowards. Can't wait for a market crash so EA, Activision and Xbox all die off.


According to Nintendo, Activision doesn't need to announce this game, because only Nintendo games sell Wii U consoles. BUT, if you're really trying to figure out why they aren't talking about it, it has been rumored Microsoft has paid them (and others) to keep next-gen versions under the table, and only talk about the Xbox One version, if any. It's why they revealed it at Microsoft's Xbox One reveal conference, Microsoft paying/working with third party developers.


I dont think you understand. This is GoNintendo so it will never be Nintendo's fault. :D


Please, don't go down this road. Ever.

There's a fair amount of Nintendo dissenters here at GoNintendo, and most of the time, they uphold themselves with dignity.
User avatar
30 Jun 2013 02:39

gatorboi352 wrote:
coffeewithchess wrote:
DeMatador wrote:What the hell is wrong with Activision? Are they ASHAMED to be on Nintendo? If they're not going to promote the game on Wii U, fine, as you wish, your loss. But at the very least ANNOUNCED the damn game.

F'cking cowards. Can't wait for a market crash so EA, Activision and Xbox all die off.


According to Nintendo, Activision doesn't need to announce this game, because only Nintendo games sell Wii U consoles. BUT, if you're really trying to figure out why they aren't talking about it, it has been rumored Microsoft has paid them (and others) to keep next-gen versions under the table, and only talk about the Xbox One version, if any. It's why they revealed it at Microsoft's Xbox One reveal conference, Microsoft paying/working with third party developers.


I dont think you understand. This is GoNintendo so it will never be Nintendo's fault. :D


It's just that, most of the times, it isn't Nintendo's fault. People lately seems to Think Everything Nintendo does is horrible just because they do a few things badly. 90% of the times when it's about games not coming to Wii-U and such, it isn't Nintendo's fault.
User avatar
30 Jun 2013 04:23

KingBroly wrote:...most of the time, they uphold themselves with dignity.


that's pretty generous.
User avatar
30 Jun 2013 06:51

Whew, I was starting to get worried
No Avatar
30 Jun 2013 08:26

The reason why Activision never talks about Call of Duty for the Nintendo platforms is because they don't want to waste money on it since the game sells by itself when kids/parents see Nintendo copies of Call of Duty games at the stores. Also, Activision does not want to make the Nintendo platforms a big part of the whole download content/map packs because they feel it will not sell and that it would "cost too much money to put employees to test/work/etc" on the game/download content as well. Activision feels that they won't make any profit back as much as they make on the X360/XboxOne/PS3/PS4 versions. This is all a damn shame because I can understand why Activision is doing this but again they can make money back if they actually take it more serious but they won't and I don't see Activision doing it anytime soon.
User avatar
30 Jun 2013 09:50

MasterofMonster wrote:It's just that, most of the times, it isn't Nintendo's fault. People lately seems to Think Everything Nintendo does is horrible just because they do a few things badly. 90% of the times when it's about games not coming to Wii-U and such, it isn't Nintendo's fault.

Nintendo is the one making the WiiU's hardware that developers dislike forcing them to rework their engines and games entirely (in comparison, developers asked Sony to not do this, and they complied), Nintendo was in charge of advertising and selling WiiUs making sure it would have a decent user base and consumer interest, its Nintendo's job to build the userbase and create an audience that actually cares about more genres besides platformers/party, Nintendo is the one not doing anything to be featured in DLC or advertising from third party games, Nintendo doesnt reach big third party studios and convince them to work on the platform (see Iwata's strategy to bring third party devs, its just sell more consoles by deploying more Mario/Party games).
Is not Nintendo's fault? It absolutely is, shared with the doubtful third party studios, but they are not the poor victims.
No Avatar
30 Jun 2013 14:54

mbh911 wrote:The reason why Activision never talks about Call of Duty for the Nintendo platforms is because they don't want to waste money on it since the game sells by itself when kids/parents see Nintendo copies of Call of Duty games at the stores. Also, Activision does not want to make the Nintendo platforms a big part of the whole download content/map packs because they feel it will not sell and that it would "cost too much money to put employees to test/work/etc" on the game/download content as well. Activision feels that they won't make any profit back as much as they make on the X360/XboxOne/PS3/PS4 versions. This is all a damn shame because I can understand why Activision is doing this but again they can make money back if they actually take it more serious but they won't and I don't see Activision doing it anytime soon.
no


It makes no sense.
If the games sells just because, then why do they need to hype it on the Xboxes?
If the games sells just because, then why dont they think they can make more money with DLC on the nintendo platforms?
User avatar
30 Jun 2013 15:35

Good news to hear it's coming, even though we all knew it probably would. I'm personally excited for it but even if you don't like Call of Duty you should be happy because Wii U needs games like this. If we weren't getting the biggest shooter of all time everybody on here who's complaining about COD getting stale would say "OMG Nintendo isn't getting COD, the system is really doomed now". Treyarch is probably handling our version again and they've been with Nintendo fans since WAW on Wii, so I can say I have the utmost respect for them.

On the article itself I'm really excited about the changing environments in multiplayer. Areas flooding and other environmental hazards sound really neat and innovative. It seems like you'll have different play styles depending on the elements and environment and I like that.
User avatar
30 Jun 2013 23:02

ddddd wrote:Nintendo is the one making the WiiU's hardware that developers dislike forcing them to rework their engines and games entirely (in comparison, developers asked Sony to not do this, and they complied),


Yet outside of EA's one directional lolgic, we barley heard that many universal developer complaints about the Wii U's hardware when porting their current gen games (like the one's besides EA's that have hit Wii U). Even Ubisoft hasn't complained about it either.

Nintendo was in charge of advertising and selling WiiUs making sure it would have a decent user base and consumer interest, its Nintendo's job to build the userbase and create an audience that actually cares about more genres besides platformers/party,


Point taken.

Nintendo is the one not doing anything to be featured in DLC or advertising from third party games, Nintendo doesnt reach big third party studios and convince them to work on the platform (see Iwata's strategy to bring third party devs, its just sell more consoles by deploying more Mario/Party games).


So Sega and Platnum studios are irrelevant now?

That strategy is basically the 3DS turnaround (minus price cut). This year we have TW101, Pikmin 3, WWHD, DCTF, Sonic Lost Worlds, and 3DWorld coming out, how is that a terrible strategy to entice third parties? Hell, there's even more 2014 announcements that weren't shown from E3 due to the space. Dude, really, if you want to admit that there's no hope for Nintendo and that they should quit making consoles then say it. You aren't happy with Wii U and it's clear you never will be.

Is not Nintendo's fault? It absolutely is, shared with the doubtful third party studios, but they are not the poor victims.


Not that Nintendo is blameless from this, but to pin nearly everything against them on as their fault is rather foolish. Like Jesus dude, anytime you mention the Wii U it's always bringing up the negativity to the core in which is so tiresome hearing the dead horse getting kicked over and over again. We understand, Nintendo's the one to blame, they suck, Wii u is done for.

Honestly it's no wonder Reggie gives up understanding the media these days when it comes to Iwata reporting about their current strategies.
User avatar
01 Jul 2013 06:00

Rurouni720 wrote:
ddddd wrote:Nintendo is the one making the WiiU's hardware that developers dislike forcing them to rework their engines and games entirely (in comparison, developers asked Sony to not do this, and they complied),


Yet outside of EA's one directional lolgic, we barley heard that many universal developer complaints about the Wii U's hardware when porting their current gen games (like the one's besides EA's that have hit Wii U). Even Ubisoft hasn't complained about it either.

If you think Ubisoft or Warner are going to complain about the hardware, you may as well have as many chances of Miyamoto or NoA's PR department complaining about it too. THQ and TECMO developers have commented on this, mentioning the CPU as the bottleneck. Is not super hard, it just doesnt make sense to everyone to use resources on a WiiU port thanks to the hardware choices. The CPU is slow, that is a FACT, many devs and Nintendo themselves said it. Developers have to rework their engines to use the GPGPU, that is a FACT too, based on dev comments and also on Iwata for confirming the feature. You can choose to disscard everything and believe EA is mad because Origin and only listen to devs saying "WiiU is great, we love it!" though.

Rurouni720 wrote:
ddddd wrote:Nintendo is the one not doing anything to be featured in DLC or advertising from third party games, Nintendo doesnt reach big third party studios and convince them to work on the platform (see Iwata's strategy to bring third party devs, its just sell more consoles by deploying more Mario/Party games).

So Sega and Platnum studios are irrelevant now?

Two partnerships with two japanese developers don't mean they are doing the same effort world wide, and is not even like Sonic and Platinum' Games are huge sellers to begin with (you are looking at 1 or 2 million tops for each entry). The only new western partnership they made was because TT Games came to them after being rejected by everyone else.

Rurouni720 wrote:That strategy is basically the 3DS turnaround (minus price cut). This year we have TW101, Pikmin 3, WWHD, DCTF, Sonic Lost Worlds, and 3DWorld coming out, how is that a terrible strategy to entice third parties? Hell, there's even more 2014 announcements that weren't shown from E3 due to the space.

Those games you mention, do you notice something in common in all those titles? Something that is particulary contrasting with all the big AAA third party games being made?
And that strategy of selling lots of first party games and consoles, do you notice a particular similarity with the one of another Nintendo console? One that sold more units than the other consoles but still got squat?

And BTW, that worthless labelling of yours, you can keep it to yourself.
User avatar
01 Jul 2013 13:48

ddddd wrote:
Rurouni720 wrote:
ddddd wrote:Nintendo is the one making the WiiU's hardware that developers dislike forcing them to rework their engines and games entirely (in comparison, developers asked Sony to not do this, and they complied),


Yet outside of EA's one directional lolgic, we barley heard that many universal developer complaints about the Wii U's hardware when porting their current gen games (like the one's besides EA's that have hit Wii U). Even Ubisoft hasn't complained about it either.

If you think Ubisoft or Warner are going to complain about the hardware, you may as well have as many chances of Miyamoto or NoA's PR department complaining about it too. THQ and TECMO developers have commented on this, mentioning the CPU as the bottleneck. Is not super hard, it just doesnt make sense to everyone to use resources on a WiiU port thanks to the hardware choices. The CPU is slow, that is a FACT, many devs and Nintendo themselves said it. Developers have to rework their engines to use the GPGPU, that is a FACT too, based on dev comments and also on Iwata for confirming the feature. You can choose to disscard everything and believe EA is mad because Origin and only listen to devs saying "WiiU is great, we love it!" though.


That's a worthless comparison and i'm astounded how you actually compared two third party companies to NoA's P.R. You may want to further research THQ's comment because they backtracked that statement which came through working on EARLY internals on the Wii U's hardware before it's CPU/GPU got up-clocked months later, as for TECHMO i'm rather unaware of it. I never refuted that the CPU is slow, of course it's a fact, i'm merely wondering if it was already handled in advantage of it's strengths since the launch ports and how incomplete the Wii U was in many other factors during it's launch release haven't told us everything. As for the rest, outside of Iwata's GPGPU comment (i remember it), provide me concrete links of developer comments (outside from EA) who have had problems with trying to re-tool their engines for the Wii U. Go ahead, i'm patient, don't dodge it and we might have something to look forward to discuss. It's almost hard to take you seriously when you keep jumbling in context of half of the statement from devs you've bought up that were later backtracked (like THQ's for example).

Rurouni720 wrote:
ddddd wrote:Nintendo is the one not doing anything to be featured in DLC or advertising from third party games, Nintendo doesnt reach big third party studios and convince them to work on the platform (see Iwata's strategy to bring third party devs, its just sell more consoles by deploying more Mario/Party games).

So Sega and Platnum studios are irrelevant now?

Two partnerships with two japanese developers don't mean they are doing the same effort world wide, and is not even like Sonic and Platinum' Games are huge sellers to begin with (you are looking at 1 or 2 million tops for each entry). The only new western partnership they made was because TT Games came to them after being rejected by everyone else.


But it doesn't completely devalue that Nintendo's at least doing something to create partnerships (since it's in line with how they want to collaborate with third parties), instead of just sitting on their bums doing nothing of the sort, even if it isn't world wide which i agree that they should be further expanding such strategies.

Rurouni720 wrote:That strategy is basically the 3DS turnaround (minus price cut). This year we have TW101, Pikmin 3, WWHD, DCTF, Sonic Lost Worlds, and 3DWorld coming out, how is that a terrible strategy to entice third parties? Hell, there's even more 2014 announcements that weren't shown from E3 due to the space.

Those games you mention, do you notice something in common in all those titles? Something that is particulary contrasting with all the big AAA third party games being made?
And that strategy of selling lots of first party games and consoles, do you notice a particular similarity with the one of another Nintendo console? One that sold more units than the other consoles but still got squat?

And BTW, that worthless labelling of yours, you can keep it to yourself.


Could you try a more straight-forward response instead of answering my question with another question? Considering the GC back then where it's number one competition (PS2) was already snuffing up the market compared to the Wii U where it's 1st year hasn't ended yet along with the PS4/XB1 still unreleased until fall, and given how we have a more straight-forward fall/Dec schedule with the release of big games, including unannounced 2014 Wii U that couldn't make it at E3 due to space (as Iwata also mentioned that there were unannounced third party titles within their helm), i don't quite believe that the results of the plan will end up the same whether we witness the Wii U is hitting it's stride (hopefully with a price cut happening soon). Wii was riddled with non-standard controls (no the Gamepad's control scheme is not indenticle to the Wii remote), the focus being far too casual, terrible OS (yes the Wii U's OS is nothing special either but almost nowhere near as awful as the Wii's), lack of programmable shaders to handle scaled engines, etc. Not that the Wii U's situation is above average, but i see it a more comparable to the 3DS and it's 2nd half year strategy unlike the Wii's. And when i say comparable, i mean more in line with the 3DS getting it's western support cancelled, having an incomplete OS, etc until it got a price drop and released two big Mario games in X-mas which revitalized it's support (well Eastern support actually) to the point where it even took away the Vita's big unknown third party titles that transferred to the 3DS. Not that i expect an exact scenario to happen with Wii U towards PS4/Xb1, but at least in an ideal situation where the Wii U gets some form of decent cross gen ports next year after selling well from fall through december it would be a nice bet.

Pardon me for that, i was a little over the top last light with personal stuff that have happened to me in real life.
User avatar
01 Jul 2013 14:30

gatorboi352 wrote:

Also, you'd think at this point Nintendo would want it announced so they can drive home the fact that Wii U will be the only next-gen machine that'll let you play CoD online for free. I doubt they ever would advertise the fact but it's a a very solid selling point in my opinion.


That.... is an ingenious idea. And youre right, probably also one that Nintendo will never consider.


you'll play for free but you wont have any DLC for some retarded reason....
User avatar
01 Jul 2013 14:56

^@MaggotCakes: With 2000+ people online at a time, it might not be smart or feasible at all to split up that userbase with DLC. When the Wii U CoD titles sell enough/have enough activity, I bet we'll get DLC.
User avatar
01 Jul 2013 18:22

Rurouni720 wrote:That's a worthless comparison and i'm astounded how you actually compared two third party companies to NoA's P.R.

Its a ridiculous comparison on purpose, because it is just as likely to get Ubi to badmouth Wii U, it won't happen.
Rurouni720 wrote:You may want to further research THQ's comment because they backtracked that statement which came through working on EARLY internals on the Wii U's hardware before it's CPU/GPU got up-clocked months later, as for TECHMO i'm rather unaware of it. I never refuted that the CPU is slow, of course it's a fact, i'm merely wondering if it was already handled in advantage of it's strengths since the launch ports and how incomplete the Wii U was in many other factors during it's launch release haven't told us everything. As for the rest, outside of Iwata's GPGPU comment (i remember it), provide me concrete links of developer comments (outside from EA) who have had problems with trying to re-tool their engines for the Wii U. Go ahead, i'm patient, don't dodge it and we might have something to look forward to discuss.

The THQ pr didn't exactly "backtrack" its developer comment, the PR confirmed the issue to be a real one, they just toned down its importance. I really don't remember any report saying the cpu ever got overclocked beyond the leaked speeds so much that the issue stopped existing. The TECMO devs complained about the exact same issue, the speed, and how it affected the amount of characters onscreen, even to this day they didn't retract that (the cpu quote is from before launch, so make of that what you will). I don't know exactly what you want, if annonymous or insiders don't count, which we had plenty during these years, then really there isn't much to look into, neither to disprove it, since the "nice" and credible devs like ShinEn and Criterion have stated that Wii U requires effort to shine (a more nicer way of saying the same thing while still being more politicaly correct than the THQ dev). There is the Wii homebrew hacker who also confirmed the low clock number and OoO hardware. Already knowing the CPU is not like current generation ones (fact) and that the GPGPU is there to solve that (fact) should be more than enough to understand that current gen ports cannot be done 1:1, neither a hell nor a walk in the park.

Rurouni720 wrote:Could you try a more straight-forward response instead of answering my question with another question? Considering the GC back then where it's number one competition (PS2) was already snuffing up the market compared to the Wii U where it's 1st year hasn't ended yet along with the PS4/XB1 still unreleased until fall, and given how we have a more straight-forward fall/Dec schedule with the release of big games, including unannounced 2014 Wii U that couldn't make it at E3 due to space (as Iwata also mentioned that there were unannounced third party titles within their helm), i don't quite believe that the results of the plan will end up the same whether we witness the Wii U is hitting it's stride (hopefully with a price cut happening soon). Wii was riddled with non-standard controls (no the Gamepad's control scheme is not indenticle to the Wii remote), the focus being far too casual, terrible OS (yes the Wii U's OS is nothing special either but almost nowhere near as awful as the Wii's), lack of programmable shaders to handle scaled engines, etc. Not that the Wii U's situation is above average, but i see it a more comparable to the 3DS and it's 2nd half year strategy unlike the Wii's. And when i say comparable, i mean more in line with the 3DS getting it's western support cancelled, having an incomplete OS, etc until it got a price drop and released two big Mario games in X-mas which revitalized it's support (well Eastern support actually) to the point where it even took away the Vita's big unknown third party titles that transferred to the 3DS. Not that i expect an exact scenario to happen with Wii U towards PS4/Xb1, but at least in an ideal situation where the Wii U gets some form of decent cross gen ports next year after selling well from fall through december it would be a nice bet.

I was in a hurry when I wrote that so Im going straight to the point this time:
The strategy to bring third parties to Wii U is to sell a bunch of E for all games (and two T) in hopes that these will sell more consoles.
First, of the games you mentioned, I can only see one or two of them actually moving consoles in the capacity Nintendo needs. TW101 and Pikmin 3 may be as good as the can, but I cannot see them as system sellers, they will have as much effect as Monster Hunter or LEGO Undercover.
Then, asuming all these games manage to sell a lot of consoles, there is no guarantee that the audience that was created by them will have interest in third party games like Batman, CoD, or Assassins Creed. EA's president said their issue was just with the low user base, but I don't believe him on that because Ive seen it before, if Wii U gets good sales but the companies still don't see the audience buying their games then the problem will persist, just like with Wii. It wasn't impossible to port games to Wii, it just didn't make sense to justify the costs. If Iwata is not going to reach out third party pubs and activelly encourage them to port the games, then Wii U can sell all the units they want, but the situation at large won't change. If Nintendo did partnerships with many publishers, I could see it happening, but they only have done three. How come we get MonHun, but nothing else from Capcom besides a multiplatform 3DS port? How come we get Dragon Quest X, but nothing else from Square? (and we should probably thank Stright Right and noone else for Deus Ex). We lose EA, and Nintendo's reaction is "oh they really did that?", Activision doesn't see worth mentioning WiiU versions, or releasing DLC, or publishing their games on eShop, what does Nintendo do about it?

I don't hate Wii U, I want Nintendo to move their asses and stop being so indefferent and oblivious to the industry.
User avatar
02 Jul 2013 02:07

ddddd wrote:
Rurouni720 wrote:That's a worthless comparison and i'm astounded how you actually compared two third party companies to NoA's P.R.

Its a ridiculous comparison on purpose, because it is just as likely to get Ubi to badmouth Wii U, it won't happen


Mhm.

Rurouni720 wrote:You may want to further research THQ's comment because they backtracked that statement which came through working on EARLY internals on the Wii U's hardware before it's CPU/GPU got up-clocked months later, as for TECHMO i'm rather unaware of it. I never refuted that the CPU is slow, of course it's a fact, i'm merely wondering if it was already handled in advantage of it's strengths since the launch ports and how incomplete the Wii U was in many other factors during it's launch release haven't told us everything. As for the rest, outside of Iwata's GPGPU comment (i remember it), provide me concrete links of developer comments (outside from EA) who have had problems with trying to re-tool their engines for the Wii U. Go ahead, i'm patient, don't dodge it and we might have something to look forward to discuss.

The THQ pr didn't exactly "backtrack" its developer comment, the PR confirmed the issue to be a real one, they just toned down its importance. I really don't remember any report saying the cpu ever got overclocked beyond the leaked speeds so much that the issue stopped existing. The TECMO devs complained about the exact same issue, the speed, and how it affected the amount of characters onscreen, even to this day they didn't retract that (the cpu quote is from before launch, so make of that what you will). I don't know exactly what you want, if annonymous or insiders don't count, which we had plenty during these years, then really there isn't much to look into, neither to disprove it, since the "nice" and credible devs like ShinEn and Criterion have stated that Wii U requires effort to shine (a more nicer way of saying the same thing while still being more politicaly correct than the THQ dev). There is the Wii homebrew hacker who also confirmed the low clock number and OoO hardware. Already knowing the CPU is not like current generation ones (fact) and that the GPGPU is there to solve that (fact) should be more than enough to understand that current gen ports cannot be done 1:1, neither a hell nor a walk in the park.


Err, it actually did, and contradicts what you are claiming as "toning down" when it nullifies the report's existence in the first place. They were literally pointing out a negative on an unfinished hardware's CPU at the time when the final dev kits weren't available, far from it. It technically was an Insider report from people like Ideaman from NeoGAF whom confirmed that the GPU/CPU were literally up-clocked from 400MHZ/1GHZ to 550MHZ/1.25GHZ at the time when the V4 dev kits arrived, which i believe was also roughly the estimated time where Ideaman also confirmed that performance gains have happened upon the Wii U's internal hardware. Yes, before launch, upon dealing with the Wii U's poor documents, incredible amounts of outsourcing among various ports from a few third party launch titles that have suffered, late final dev kits arriving just around launch release, including the fact that a single core of the CPU was locked despite that factor not being a wide spread issue. Not really surprising, at the least. Should i bring up Sumo digital's quote upon refuting a Sega forum poster's claim on the CPU being the problem with an incredibly old build of SASRT Wii U? Since they themselves seemed to have had little problems with it while optimizing their Engine and performance of the version closer to the 360/PS3 versions as well. A low clock number yes, i am not and will never deny such. But that same Wii hacker that you are mentioning also confirmed that clockspeed means zilch (he even compared the Wii U's CPU clock speed to the XB1's to give non-teach heads a hint upon that fact). But whether that part of my sentence means much to you yourself, it's your call dude. As for Shinen quote though, thanks for bringing that up in the community thread, i believe it. Heck, porting from 360 to PS3 wasn't a walk in the park at all either, and yet third parties still compensated around that issue due to the PS3 being a viable platform for multiplatform support due to the audience it's previous predecessors have created, especially when it was in it's very rough times as well.

Rurouni720 wrote:Could you try a more straight-forward response instead of answering my question with another question? Considering the GC back then where it's number one competition (PS2) was already snuffing up the market compared to the Wii U where it's 1st year hasn't ended yet along with the PS4/XB1 still unreleased until fall, and given how we have a more straight-forward fall/Dec schedule with the release of big games, including unannounced 2014 Wii U that couldn't make it at E3 due to space (as Iwata also mentioned that there were unannounced third party titles within their helm), i don't quite believe that the results of the plan will end up the same whether we witness the Wii U is hitting it's stride (hopefully with a price cut happening soon). Wii was riddled with non-standard controls (no the Gamepad's control scheme is not indenticle to the Wii remote), the focus being far too casual, terrible OS (yes the Wii U's OS is nothing special either but almost nowhere near as awful as the Wii's), lack of programmable shaders to handle scaled engines, etc. Not that the Wii U's situation is above average, but i see it a more comparable to the 3DS and it's 2nd half year strategy unlike the Wii's. And when i say comparable, i mean more in line with the 3DS getting it's western support cancelled, having an incomplete OS, etc until it got a price drop and released two big Mario games in X-mas which revitalized it's support (well Eastern support actually) to the point where it even took away the Vita's big unknown third party titles that transferred to the 3DS. Not that i expect an exact scenario to happen with Wii U towards PS4/Xb1, but at least in an ideal situation where the Wii U gets some form of decent cross gen ports next year after selling well from fall through december it would be a nice bet.

I was in a hurry when I wrote that so Im going straight to the point this time:
The strategy to bring third parties to Wii U is to sell a bunch of E for all games (and two T) in hopes that these will sell more consoles.
First, of the games you mentioned, I can only see one or two of them actually moving consoles in the capacity Nintendo needs. TW101 and Pikmin 3 may be as good as the can, but I cannot see them as system sellers, they will have as much effect as Monster Hunter or LEGO Undercover.
Then, asuming all these games manage to sell a lot of consoles, there is no guarantee that the audience that was created by them will have interest in third party games like Batman, CoD, or Assassins Creed. EA's president said their issue was just with the low user base, but I don't believe him on that because Ive seen it before, if Wii U gets good sales but the companies still don't see the audience buying their games then the problem will persist, just like with Wii. It wasn't impossible to port games to Wii, it just didn't make sense to justify the costs. If Iwata is not going to reach out third party pubs and activelly encourage them to port the games, then Wii U can sell all the units they want, but the situation at large won't change. If Nintendo did partnerships with many publishers, I could see it happening, but they only have done three. How come we get MonHun, but nothing else from Capcom besides a multiplatform 3DS port? How come we get Dragon Quest X, but nothing else from Square? (and we should probably thank Stright Right and noone else for Deus Ex). We lose EA, and Nintendo's reaction is "oh they really did that?", Activision doesn't see worth mentioning WiiU versions, or releasing DLC, or publishing their games on eShop, what does Nintendo do about it?

I don't hate Wii U, I want Nintendo to move their asses and stop being so indefferent and oblivious to the industry.


I've seen Capcom more focused on their handheld front on the 3DS than their consoles as of late (besides their new Next Gen title i think) so that could be one reason. S.E. i have little clue since their spotty managements screw ups are all over the place, but on Nomura side i admit it is rather sad (frustrating even). We haven't really "lost EA" outside of their titles from current to fall not coming on Wii U because they couldn't be arsed to not slap the 360/PS3 code on the Wii U's acrhitecture while testing FB2 on it. That has apparently always happened with other Nintendo platforms in regards to CoD, so ask Activision. Since don't work for the company that has been doing a fine job in cannibalizing the Wii U verison's potential sales, rather ironic coming from them wishing the console a success.

At best we could hope for the marketing effort to pay off for Nintendo on the Wii U's side form August and beyond, i really want the Wii U to achieve as much success as it's competition (not that i'll give to flying dongs about MS and the XB1 in general though). It's too late to sack it in and Nintendo cannot afford to call it quits until there really is nothing left for Wii U after it's full 1st year and a half (which i optimistically doubt in a certain sense).

Then at least you could talk about some certain aspects that you enjoy about the console, since i sometimes have a hard time getting where your stance on the Wii U due to the negatives surrounding it you bring up them upon discussing it's long term future within the mass market. As if Wii U has, and will never have anything going to it. I don't know dddd, It just feels as though as you seem to almost have no hope for it despite not sharing an incredibly cynical personal view on the product at hand. Yes, i may have said some rather fanboyish things in the past, but overall negativity to me feels like poison corrupting my mentality of joy in regards to feeling optimistic about the Wii U when the positives are pushed away for the negative attention (and also yes i realize that applies to vice-verse when it comes to users sticking their heads in the sand while sporting blind company loyalism). But i digress, i still believe we should wait until the next fiscal year results before we conclude the Wii U's position in the market for the future into being cast away, since it isn't impossible for the console to hit it's strides as many pessimists still want to believe.
User avatar
02 Jul 2013 06:01

This is the THQ PR quote:

http://gonintendo.com/?mode=viewstory&id=191294

Im really not seeing much backtracking there, its litteraly toning down the issue, I recall there must a different PR statement out there that Ive missed. Lets say the CPU was overclocked before launch, it doesn't change the fact that to this day engines have to be reworked to work on par to their PS360 counterparts because the hardware is different. It could have been harder in the past, and easier now, but it is still a very real part of WiiU development right now. Nintendo choose it to be this way.
User avatar
02 Jul 2013 13:16

ddddd wrote:This is the THQ PR quote:

http://gonintendo.com/?mode=viewstory&id=191294

Im really not seeing much backtracking there, its litteraly toning down the issue, I recall there must a different PR statement out there that Ive missed. Lets say the CPU was overclocked before launch, it doesn't change the fact that to this day engines have to be reworked to work on par to their PS360 counterparts because the hardware is different. It could have been harder in the past, and easier now, but it is still a very real part of WiiU development right now. Nintendo choose it to be this way.


Dude no, it isn't, and yes you missed out on this statement below here as well:

http://mynintendonews.com/2012/12/13/th ... ast-light/

“Take any of the comments you’ve seen attributed with a pinch of salt,” Benyon said. “It’s certainly not been based on any kind of analysis of final hardware.”

“Our look at the Wii U extended to a very early look at some very early kits. We… we did some work on it, but we made a decision fairly early on that we weren’t going to commit further resource to it. So yeah, we didn’t go too far.”


This literally back tracks their initial statement on their "slow, horrible CPU" complaint when they couldn't to do further resources on the Wii U's hardware with finalized development kits. It throws your previous upbringing with THQ's comment out of the window. You are correct on the rest of it though, Nintendo obviously wanted BC on the Wii U and switching to x68 architecture would have obviously nullified that. I wonder if they'll do the same thing Next Gen for their future handhelds/consoles... :angel:
User avatar
02 Jul 2013 19:52

Rurouni720 wrote:This literally back tracks their initial statement on their "slow, horrible CPU" complaint when they couldn't to do further resources on the Wii U's hardware with finalized development kits. It throws your previous upbringing with THQ's comment out of the window. You are correct on the rest of it though, Nintendo obviously wanted BC on the Wii U and switching to x68 architecture would have obviously nullified that. I wonder if they'll do the same thing Next Gen for their future handhelds/consoles... :angel:

You are correct, it confirms the problem to be based on old kits.

Once again, it doesnt mean that the current system is not requiring devs to rework their engines to make them run to current gen level (which was the original point to begin with, and we know its true). Im very sure third party studios didn't ask that; for comparison, Cerny revealed that they specifically requested Sony to not put custom/exotic hardware (Nintendo did) nor such tech that they would have to change their engines (Nintendo did).

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