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IGN: Super Mario 3D World - more on Captain Toad and Mystery House features

by rawmeatcowboy
24 October 2013
GN Version 4.0
The Adventures of Captain Toad

- stars the Toad Brigade Captain from Super Mario Galaxy
- uses the GamePad gyrosensor as the primary controls
- navigate a puzzle-style environment
- collect green stars
- no jump ability

“We first thought about new kinds of gameplay that we could achieve using the GamePad. One question we thought about is, Mario can usually jump. What if we had some feature where you weren’t allowed to jump?. One of the things you can experience here is, removing the jump really changes the way you interact with the world and the enemies you encounter.

For example, there’s an enemy that is very simple, called a Bitty Bug. It just crawls around on the ground and gets stomped on. But suddenly, when you can’t jump, it’s the most terrifying thing. You have to think of a way to get around it. You can control the camera using the gyro function on the GamePad by moving it around, and also the circle pad. That allows you to see the course from various angles, and by using those camera controls, you’re able to find the five stars you have to find there in order to complete the puzzle.” - Motokura


Mystery House

- complete different stages in a certain amount of time
- collect as many green stars as you can in the time limit
- complete stages to get deeper into the house

“The model that we used for the Mystery House in this game was the Mystery Box from Super Mario 3D Land. That’s a little puzzle that ends within 10 seconds, basically. In 3D Land, you basically just had the one box, but in this game you have various boxes connected in a course, maybe five or 10 or something like that. At first, it seems pretty easy, but you have to complete one after the other. As you go through it, things get kind of tense and you might end up messing up.

It’s a little bit more difficult than it looks. We’ve designed it in such a way that it’s pretty obvious, when you fail or when you die in the game, where you messed up. It’s really easy to tell where you went wrong. So it gets you motivated to try it over and over again until you complete it.” - Motokura
Link
 
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