"Dear vd dev,
i know you're a two now three person team (or trio), but just take that engine and use it to make a wii u shooter on the eshop. No online needed, just local splitscreen glorious 4p 30fps, make it 4 - 5 maps for the horde mode AND add wiimote pointer aiming. Ironsight not needed please.
Please, i can't play anymore of conduit 2 three maps horde mode. We play it every time we're together, at 3p splitscreen the max enemies count is 500 and the snow map will have a bug that makes it impossible to finish, because at one point yes it does end.
oh yeah ironfall is already bought . I'm going to play it in 3d like all my games.
"Multi gamepad rendering at 60FPS?"
Not sure if this is what you mean, but the reason Wii U was not initially intended to support more than one gamepad, and the reason that the limit is now two, at a maximum 30 fps, is because that's all the wireless protocol can handle. The antennae that wirelessly sends the video to the Gamepad just isn't built to output more information than that.
It would take additional hardware (additional antennae) to increase the data output and support more devices like the Gamepad.