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Teku Studios discusses Candle's unique Wii U features, ease of working with Wii U

by rawmeatcowboy
27 November 2013
GN Version 4.0
The following informatoin comes from a Gamefa interview with Miguel Vallés, Studio Owner and Lead Programmer...

We're taking advantage of Wii U's unique features, and that means Off-TV support as well as touch input. We're adapting our interfaces to be controlled through the touchscreen (inventory, menus...), and we're thinking of more subtle uses like blowing at the microphone to turn off Teku's candle.

For now, PC and WiiU versions are virtually the same. We've just reduced some of our post-processing effects (bloom, depth of field...) in order to keep the game running smooth. At this point, both PC and WiiU versions run at 1080p60fps with just some minor tweaks here and there.

...we love Nintendo consoles so it was natural for us to aim for their next console. It is a very friendly platform and it's made for indie gaming. Nintendo has made things super easy to us, they helped us through the entire application process and we've received the DevKits for free, so we can't say a bad thing about them.

...development is very easy. We are developing Candle with Unity 4, wich allows simultaneous PC/WiiU deployment, and so the port process only took us a couple of weeks. We only had to adapt a bunch of our DirectX shaders to WiiU's environment, but we had them up and running in a matteru of days. The game is running well on both platforms so now we are doing a simultaneous development.


Thanks to Sawanti for the heads up!

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