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Devs discuss the differences of working on Nintendo portables vs. consoles

by rawmeatcowboy
01 August 2013
GN Version 4.0
“I don’t tend to think of handheld gaming to be all that different than home console development in terms of the game content or pacing.” - Jools Watsham
“We don’t make a big difference in developing for handhelds or consoles. We simply start with an idea and see how far we can go with it on a specific platform. In our experience this is the best approach for any game on any type of hardware.” - Shin’en Multimedia’s Manfred Linzner
Check out the full interview here