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Nyamyam on working with the Wii U and Nintendo

by nintendaan
05 September 2013
GN Version 4.0
This is Phil Tossel from Nyamyam, chatting with the people over at Game Informer...

"We had considered the Wii U before because we knew it had a touch panel and that it could be a really good fit for the game. We were a little surprised when they contacted us because Nintendo has a reputation of being very withdrawn. So they got in touch and asked if we wanted some dev kits and we were like 'Sure, yeah, that would be really cool.' There were some problems initially because they had some rules about having a dedicated office, which they said they were looking at getting changed. That took a little while to go through; I think it was about a month before they went through that process of changing the rules. Then once that was out of the way they were able to approach individual developers and within the week they sent us dev kits and we started work."

"They've been great to work with so far. Whenever there's an opportunity to highlight the game they get in touch with us and ask if we'd like to get involved. Recently in the Nintendo Direct Europe where they showed a reel of various European indie games that are coming out and they asked if we wanted to be a part of that and we said that would be great. I think you'll see them doing more of that, like sponsoring indie events and showcasing the best indie games."