Dear Reader:
You are viewing
a story from GN Version 4.0.
Time may not have been kind to formatting, integrity of links, images, information, etc.
Two Tribes gives another update on Rewind
Tweaked the controls and some game rules for our Rewind prototype today. It feels like we're headed towards something substantial!
— Two Tribes (@TwoTribesGames) September 6, 2013
One of the new ideas means that to be really successful, you'll need to activate threats yourself before getting rid of them.
— Two Tribes (@TwoTribesGames) September 6, 2013
“@DevTwoThousand: So you can't just kill "sleeping" enemies? You actually have to strategically "wake them up"? Sounds neat!” Yes!
— Two Tribes (@TwoTribesGames) September 6, 2013