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Devs don't want to alienate fans with Call of Duty: Ghosts' changes

by rawmeatcowboy
30 September 2013
GN Version 4.0
Coming from Eric Biessman, Creative Director for Raven Software...

“I think that there’s a lot of things that add to the Call of Duty gameplay that we don’t want to throw out. We don’t want to alienate the millions of people that love the game, love Call of Duty as a whole. So, yeah, I think there’s a lot of things that we built upon [the previous games] that are different and bigger. So I think there’s a lot of things to tackle.

There’s just a lot of information that we’re trying to get out, that we’re trying to share. The idea behind scraps, the idea behind your soldier, your world. There’s just a lot of things to talk about. I guess that’s why we’ve been so busy. Because there’s a lot of information and we really want to share as much as we can.

It’s a brand new world, it’s a brand new setting. You know, in single player, it’s all about new characters and new teammates and about finding these new adventures. So I think the multiplayer opens the door for the same ideas. Let’s put some new modes out there, let’s show you some new killstreaks and let’s get those new weapon.”

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