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GoNintendo 'End of Day' thought - Renegade Kid on why Cult County went the Kickstarter route



Friday, how I love you. You're the very beginning of the weekend fun. How I wish it could be Friday night EVERY night! Let's get FriDAY out of the way first! See you in a few, short hours.


It's no secret that I'm a big fan of Renegade Kid's work. Those that have been with GoNintendo for a long time now know how hard I pushed for Maximillian and the Rise of the Mutant Mudds to get made for DSiWare. While that project didn't pan out, it did give birth to Mutant Mudds. That worked out pretty well, didn't it?! I also really enjoy Renegade Kid's entire software library, with titles like Dementium and Moon showcasing just how savvy the devs behind those titles are.

That's why I've been quite excited about Cult County! What originally started out as a 3DS project now has a chance at coming to multiple consoles, including Wii U. Just recently, Renegade Kid also confirmed that the 3DS version was once again in the works. All we have to do is fund the Kickstarter!

I had a virtual sit-down with Renegade Kid's Jools Watsham to discuss all sorts of things about the Kickstarter. We find out why Cult County made the jump to Wii U, why Kickstarter was brought into the picture and a lot more. HUGE thanks to Jools for taking the time to talk to us!

__________________________




1. Why did you decide to move Cult County to Wii U after initially announcing for 3DS?

JW: The idea of utilizing the power of a home console for a survival horror game is very appealing to us. Using Unity also allows us to release it on multiple platforms, but unfortunately does not include the 3DS. We already have Moon Chronicles coming to the 3DS, which will be the first first-person shooter game on that platform. Instead of focusing on a game solely for the 3DS, we want to try and branch out a bit and explore the console space.

2. Why did you bring the idea to Kickstarter?

JW: Console games feature higher detailed models and textures for the characters and environments, which take a lot more time to create. We turned to Kickstarter to raise funds that would allow us to focus on the development of Cult County in one shot, as opposed to chipping away at it on the side while we develop other titles to help fund development. Another unique and important aspect of Kickstarter is the ability to involve backers with the create of the game itself, which I am very excited about.

3. What film/tv/game influences helped you to create Cult County?

JW: The games that inspire us include Silent Hill 2 and Resident Evil 4, as well as some of the newer games like Outlast. We are also big fans of the TV shows The Walking Dead, Heroes, and Lost.

4. Cel-shading is an interesting idea for the type of game Cult County seems to be. Why head in that direction?

JW: We like to try and make our games be as unique as possible, and adopting a cel-shaded style was one of the ideas we immediately wanted to explore to help give Cult County its own identity.



5. What do you think Cult County can do with first-person gaming that would feel fresh and new?

JW: Ironically, the "fresh and new" aspects of Cult County are inspired by the games that established the genre, and have since been forgotten by mainstream "survival horror" games in favor of action games, such as Resident Evil 6. Cult County has moments of quite tension, limited weaponry, and scares! Coupled with that is a story and cast of interesting characters for you to interact with to learn more about the mysteries of the town and the whereabouts of your sister.

6. With the title aiming to release on both 3DS and Wii U, just how different will the two versions be?

JW: This is one of the questions we will pose to the backers if the project is funded. We could go in a few different directions due to how the story of Cult County is crafted. The 3DS version could be the same as the Wii U version, but with optimized art assets, or it could be a unique companion game that tells its own story and connects somehow with the Wii U story.

7. If the Kickstarter succeeds, what kind of development cycle can we expect? When would you like to have the game wrapped up?

JW: We are aiming for approximately 12 months. Whether episode one is release before then is yet to be determined. But, this is all based on whether the campaign is funded.

8. What lies ahead if the Kickstarter doesn't work out?

JW: We will have to re-evaluate what we can do. We will consider all options, from running a new crowd-funding campaign, talking to publishers, or chipping away at it on our own. Honestly, all of those options would be disappointing compared to the freedom and quality a funded Kickstarter campaign would bring.

9. You seem to have a knack, as well as a passion for the FPS genre. How did that come about?

JW: The first-person genre offers - and demands - that the player is in a believable world. This inspires us to focus on atmosphere and the small details that make that world come alive or deliver the experience we want the player to enjoy. Dementium: The Ward was our first FPS, an since then we have contionued to improve upon our craft in that genre with Moon, Dementium II, and the remastered Moon Chronicles for 3DS. It is a genre that we continue to challenge ourselves in, and Cult County will benefit from our passion for the genre.

10. What makes Cult County an important experience for you to create? What is driving you to make this experience?

JW: We have wanted to develop a sequel in the Dementium series for many years, but we're unable to do so. We have been very busy with other games, like Mutant Mudds, ATV Wild Ride 3D, Bomb Monkey and Moon Chronicles, and all the while our desire to return to our renegade roots with a survival horror game has increased. Cult County is the result of our determination and excitement to get back to making a game that makes people feel fearful and exhilarated in a way only survival horror games can.

Check out the Kickstarter here

Alien Escape!? Deruderuderude - more screens



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