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Zen Studios discusses the early challenges of moving Zen Pinball to 3DS

by rawmeatcowboy
01 February 2012
GN Version 4.0
"When we come across a new platform, the first step is always to render one simple object, like a cube. The case with the Nintendo 3DS was different, since it needed to be in 3D. Achieving very good results was a bit easier than expected, though, given that the tables are already built completely in 3D. However, getting the same results on the front-end/GUI demanded a lot. It required careful design and re-iterating execution to reach the level of polish you would expect from our games." - Neil Sorens, Creative Director of Zen Studios

Full interview here
 
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