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Aliens: Colonial Marines won't over-explain everything

by rawmeatcowboy
05 April 2012
GN Version 4.0
"We have a lot more going on with different types of Xenomorphs. Alien 3 flirted with that a little bit with the Dog Alien, and we explore that a little bit. We explore what happens in seventeen weeks, what they evolve into, especially with the atmosphere processor exploding, and radiation, what does that do?

We did a lot to make sure all the Xenomorph types make sense, but not to over-explain them. We don't even really talk about what the radiation is doing, it's just kind of there. ...The biggest mistake anyone touching the canon can do is over-explain everything. Like, cutting to Xeno-Vision would be a screw-up. We do learn a lot about what [the Xenomorphs] are and what they can do. We've gotten a lot of questions about how the atmosphere processor blew up [at the end of Aliens]. Well, there is more than one hive. LV-426 is a porous, cave-like planet with mad amounts of space." - lead writer Mikey Neumann


Too much explanation in any game can definitely ruin the atmosphere. I've played games where you're beat over the head with what you have to do or the motivations behind a character's actions. Let the player take in some of that stuff on their own!

Full interview here
 
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