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Spector explains how Epic Mickey 2 came about

by rawmeatcowboy
24 May 2012
GN Version 4.0
A portion of an MCV interview with Warren Spector...

MCV: How did you convince Disney to do a second Epic Mickey? Or was it another suggestion from Disney?

Spector: Every person who is creative has a process that they go through. And before the first Epic Mickey I actually had a four-game storyline arc, and I had at least three games worth of the ‘game innovation’ to introduce. So the idea of two-player co-op and songs in the second game was something I knew I wanted to do before I started the first.

I’ve done this on every project, and we never really do the stories I come up with, because we can always come up with better ones once we’ve lived in a game’s world for a while. But I am pretty good at predicting the gameplay mechanics and innovations. When we were working on the first game, we’d done enough focus testing and blind testing, and we had enough pre-orders to the point we knew we were going to do a sequel before we shipped the first one. I knew what it was going to be – in essence – in 2005.

Full interview here
 
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