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Dynasty Warriors producer explains the positives/negatives of Wii U's power

by rawmeatcowboy
21 September 2012
GN Version 4.0
The following information comes from Akihiro Suzuki, producer of the Dynasty Warriors franchise...

"One of the weaknesses of the Wii U compared to PS3 and Xbox 360 is the CPU power is a little bit less. So for games in the Warriors series, including Dynasty Warriors and Warriors Orochi, when you have a lot of enemies coming at you at once, the performance tends to be affected because of the CPU.

Developing on new hardware in itself was a challenge, and also making that launch date was a challenge. But from a visual standpoint, based on the performance of the Wii U, we knew the game had the capability of having much better graphics than games on PS3 and Xbox 360. Make no mistake, from a visual standpoint, it is able to produce better graphics. So our challenge was to make a higher quality graphics. We were able to meet that.

While the visuals are great, as is being able to improve them, we had to deal with the lower CPU power and how we can get around that issue. Actually, we're still working on that. If you see the demo on the show floor and you try it, you'll probably feel it's not up to the PS3 level. But we're working on it!

For the PS3 it has multiple CPUs and an SPU, so you can calculate the various motions of the characters on the CPU so overall it runs smoothly. The Xbox 360 CPUs are formulated so they can spread out the processing power so things run efficiently. With the Wii U being new hardware, we're still getting used to developing for it, so there are still a lot of things we don't know yet to bring out the most of the processing power. There's a lot that still needs to be explored in that area."

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