Dear Reader:

You are viewing a story from GN Version 4.0. Time may not have been kind to formatting, integrity of links, images, information, etc.

Capcom explains why the Mega Man Legends 3 devroom is still online

by rawmeatcowboy
04 October 2012
GN Version 4.0
"Seth and I actually discussed this decision at great length around the time of the game's cancellation. On the one hand, it's a bit of an artifact attesting to the disappointment of many. On the other hand, a lot of people spent a lot of time and mental energy in populating that digital space with messages, illustrations, conversation, and so forth. People made friends there. We also felt that while the game didn't make it through, the experiment of the Devroom was a success in the sense that it proved that we had the ability to use our community outlet (Unity) to actually gather and incorporate ideas from the community in a big way.

The Devroom was not kept open for any kind of financial gain or to spread some kind of secret message. It's just that it had accomplished enough positives and been a home to enough people that it felt like the right thing to do. Things are a bit more complicated on the Japan side where the Devroom was its own standalone site that required a sustainable budget, not to mention the difference in cultural perception. Leaving that page running on their side would have likely left a lot of fans very confused and left Capcom Japan open to an awful lot of snappy remarks." - Former Devroom community liaison Greg "Gregaman" Moore


If that's the reasoning, so be it. It does lead me to one question, though. If the devroom was considered a success...why haven't there been any other devroom projects for other Capcom games?

Link