Dear Reader:

You are viewing a story from GN Version 4.0. Time may not have been kind to formatting, integrity of links, images, information, etc.

The real story of how Skylanders came to be

by rawmeatcowboy
22 October 2012
GN Version 4.0
Want to know the real way Skylanders actually came into existence? It actually happened because of a company-wide email sent out by Activision. It seems that the Activision higher-ups were looking to patent some unique ideas, which is why they turned to their development houses. Just so turns out that Toys for Bob co-founder Paul Reiche had an idea...a Skylanders idea.

"I just kind of thought that was a funny email. I said, 'Well, no one is going to answer this. Who would just send off their ideas into the void?' So I said, 'I will! It's a challenge.'

Whenever a studio is told that they know, 'okay, we better do this' (laughs). We want to remain in existence. So we sort of said, well, this is the first time in a long time we've been offered the opportunity to come up with our own game.

So one of the ideas I had, although I didn't know the precise technology underlining it, was this wireless communication through this portal where you have a character, and you would put it on the portal and the game would interpret it and that you can freely move the characters around.

And then they said, 'Oh, and by the way, would you like to work with the Spyro license?' We said, 'Yeah! That's a pretty cool license.'" Activision added that it can't just be a new Spyro game, though. It had to be a new kind of game, because for it to be successful in Activision's eyes, it not only has "to be the top kids game of the year, but it has to be in the top five games period of the year."

Full interview here
 
Pinball FX on Nintendo Switch