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Epic Mickey 2/Power of Illusion - a few more details

by rawmeatcowboy
10 November 2012
GN Version 4.0
EPIC MICKEY: THE POWER OF TWO

- drop-in/drop-out co-op
- turn foes friendly With Oswald's magical remote control
- NPC's will start to respond to you negatively depending on how you treat them
- the world will become more tattered as a result
- game references Club 13, a take on Disneyland's only adult attraction
- it appears as Club 33,a members-only restaurant
- Float Yard is packed with discarded displays from the famous daily Disney parade
- Elliot from Pete's Dragon is a boss

EPIC MICKEY: POWER OF ILLUSION

- head into the witch Mizrabel's Castle of Illusion to rescue Minnie Mouse
- also rescue a host of other Disney characters
- moves include double jump and 'butt stomp'
- magic brush that can be used to fling either paint or thinner at enemies
- you have a limited supply of each
- which one you use to dispatch foes determines the type of power-up you receive from them
- puzzle elements appear on the lower screen
- see an outline view of the level being played on the top screen
- features objects you can interact with
- these are highlighted and tapping on them takes you to a drawing minigame
- this lets you can change the world around you.
- example: find a big axe blade swinging on a chain in front of you that's blocking your path, so you hit it on the lower screen then use thinner to completely erase it
- you can also use paint to draw the chain back in and swing on it to reach a new area
- quality of your drawing also impacts the outcome
- Agrabah has you avoiding patches of quicksand and taking down scimitar-toting bad guys
- at the start of each level you can choose up to three allies from the Disney universe
- they can be called on to assist you
- Tinker Bell, for example, enables you to jump higher
- Scrooge McDuck bounces around on his cane dispatching enemies for you

Link
 
Pinball FX on Nintendo Switch