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Treyarch on avoiding the sci-fi feel in Call of Duty: Black Ops II

by rawmeatcowboy
12 November 2012
GN Version 4.0
"We wanted to keep it feeling plausible and grounded as we were creating our fiction, but also make sure it's in service of the game as well. We try to become subject matter experts. That's easy when you're talking about the past, because there are books and you can talk to people." - Treyarch studio head Mark Lamia

Full interview here
 
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