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Blast from the Past - The making of The Legend of Zelda: Majora's Mask

by rawmeatcowboy
20 November 2012
GN Version 4.0
Q: Why don’t you start by telling us about your role in creating the game?

Koizumi: Just like its predecessor, Ocarina of Time, Majora’s Mask has characters that can be controlled by the player. Part of my job was to make several enhancements to those characters. I also created scheduled events, which served as subplots that progressed alongside the main storyline.

Miyamoto: We had 6 directors working on Majora’s Mask, just doing game design. There were even more directors in addition to them, but it was those 6 individuals that were involved in creating the foundation of the game. Aonuma was the supervising director, Koizumi worked on the sub-events and player-related aspects, Takano was in charge of the script, Usui was involved with the dungeons, and Yamada was the head of system management. Finally, Kawagoe served as the cutscene director.

Full interview here
 
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