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Super Mario Bros. Crossover 3.0 dev discusses the lackluster Super Mario Bros. Special

by rawmeatcowboy
02 May 2013
GN Version 4.0
The following comes from a Polygon interview...

"My whole team played through that game. It was just horrible because it's so hard to control. It's kind of like Zelda, where, like, if you go to the edge of the screen, it'll scroll over and it'll stay on that screen until you get to the edge again.

The other problem is that the controls are horrible. It's just really hard to control. There's some parts where you have to jump on really small platforms. Another weird problem is that the speed will sometimes change. So, if there's an enemy on the screen, the game will be running slow. Then when the enemy falls in to a pit, the game will speed up. If you were running and trying to jump over a pit at that point, there'd be a change, and you'd pretty much just fall in the pit because you can't time it right." - Jay Pavlina


As you've already seen, Super Mario Bros. Special is getting some recognition in the upcoming Super Mario Bros. Crossover 3.0. Why pay tribute to a lackluster version of Mario?

"I just wanted to bring more attention to it because I didn't think a a lot of people knew about it."

Link
 
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