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IGN - Mikami on survival horror, says Resident Evil Remake's poor sales influenced Resident Evil 4

by rawmeatcowboy
26 September 2013
GN Version 4.0
Coming from an IGN interview with Shinji Mikam...

“Survival horror has become a popular genre, so a lot of people have been making games in that area. But survival horror has become more action-oriented. To me, survival horror is a balance between a scary kind of gameplay and the challenge of overcoming that fear. You get a sense of achievement out of that. The fine balance between those two is what makes survival horror. We’re starting to see that kind of game less and less, so I wanted to go back and make what I think is true survival horror.

One thing that I’ve been observing… I’ve been looking at the survival horror genre for a long time. I don’t think it’s specifically because developers want to appeal to a wider audience. I think they just want to make their games more fun, and if they’re reaching more and more in that direction, they’re naturally going to go toward more action.

If you want to keep a great horror game franchise, you have to work with people who really like horror games. If you bring in developers from other places, you’re going to end up with a more action-oriented game. With Resident Evil 4, I intended to make more of an action game – 5 and 6 were outside of my responsibility, of course – but with Resident Evil 2 and 3, that wasn’t necessarily the intention I started with. They just naturally became more like action games. I suspect that Dead Space followed the same path. It naturally became more about action. When developers think about their players… I don’t think it’s the case that they were thinking, ‘Okay, if we want to go from two million units to four million units, we need to put in more action.’ It’s a more intuitive process than that.

It’s possible that I could make that kind of game (Resident Evil remake style). The Resident Evil remake is actually one of my favorites of the series too. But it didn't sell very well. Maybe there weren't many people ready to accept that. Because of the reaction to the Resident Evil remake, I decided to work more action into Resident Evil 4. Resident Evil 4 would have been a more scary, horror-focused game if the remake had sold well.

With Resident Evil 1, 2, 3, and all the rest of the series before Resident Evil 4, I was always saying to the staff, ‘Scaring the player is the number one thing.’ But for the first time, in Resident Evil 4, I told the team that fun gameplay is the most important thing. That’s what I said. Then the second thing [would be ] nothing. And then the third thing is to be scary. That’s what I said to the team. That all came out of the commercial failure of the Resident Evil remake. And then of course Resident Evil 4 sold really well. I have kind of a lingering trauma there, because the Resident Evil remake didn't sell – much more than people would think.”

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