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Activision - Most of Cal of Duty: Ghosts's next-gen tech will be available in current-gen

by rawmeatcowboy
15 August 2013
GN Version 4.0
Coming from an IGN interview with Infinity Ward's Mark Rubin...

“Most of the tech that we’ve put into the new engine will be available on current-gen. There’s some obvious tech that isn’t and can’t be, like the Sub-D, the displacement mapping and the real-time lighting. That’s stuff that is beyond the capabilities of current-gen systems. We spent a lot of time trying to get some of the next-gen features that we were working on into current-gen.

A good [example] for instance is audio. We created a brand new audio engine for next-gen. [It] had ADSR reverb in real-time so it’s modeling your environment as you move through it: the locational battle chatter, the reactive emitters where, when I throw a grenade, basically the explosion causes other things in the world to move and shake and create noise. So you’ll hear things rattling things behind you even if there was a grenade in front of you. All of that was built into a new engine that we made for next-gen systems but once we had done it for next gen we went back and said we want to try and make this work for current-gen as well. We want to give current-gen players as much of the tech that we’re putting in as we can, so I’m very happy that we actually – for the audio stuff especially – we were able to get that in the new engine for current-gen as well.”

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