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Airtight Games explains why Murdered: Soul Suspect isn't coming to Wii U

Coming from a GameSpot interview with Airtight Games chief creative officer Matt Brunner...

"In all honesty, all the Wii U games I've ever played, the only good ones are the ones that are made specifically for [the Wii U]. And this just doesn't fit."

That has to be one of the most asinine answers I've ever heard. The GamePad, while it does have bells and whistles, also acts as a traditional controller. I fail to see how this title wouldn't work just fine on Wii U.

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22 total comments (View all)
User avatar
27 Feb 2014 14:25

So what I am reading is that this game isn't going to be good since if they made it for the wiiu it would need special feature for it to be good?


Sorry my logic is all blah
No Avatar
27 Feb 2014 14:33

What's really funny, is that he's indirectly saying that his game isn't that good.
No Avatar
27 Feb 2014 14:35

well you've got to understand, their previous game was severely trashed by the press and gamers for no good reason so they need to gain a little more gamer cred. Not the first time, but i think in a few years it will stop.
It's working, there's a thread in it in that board, there wasn't one before to hype the game like they do usually.

I think they made quantum conundrum, a good game, i would love to buy it a third time for wii u (with wiimote support and the dpad for the "powers"). I know the 2nd pc key i bought (as part of a bundle) was well received by my friend. well that is if they are those guys. Still can't believe how badly the game was trashed.

can't say anything good about dark void except how smoothly they robbed capcom of 20 millions but many studios have done that.
User avatar
27 Feb 2014 14:36

Let's not kid ourselves. Nobody would have bought it anyway.
User avatar
27 Feb 2014 14:42

So the new excuse for this gen is "Wii U gamepad needs it's own features" and putting PS4/One sales together.
No Avatar
27 Feb 2014 14:46

I would have bought this day 1 if it came out on the Wii U. sigh.
User avatar
27 Feb 2014 15:32

Wii U is dead in the water guys. No 3rd party support, negative press/consumer responses, long droughts, terrible VC release schedules, small install base, small online community for games, barely any online enabled games for the system. I mean this is the first Nintendo console I have really regretted owning. The Wii was better at least in it's second year we got Super Mario Galaxy, Metroid Prime 3: Corruption, Fire Emblem: Radiant Dawn, Warioware Smooth Moves, Donkey Kong Barrel Blast, Battalion Wars 2, Big Brain Academy Wii Degree, and Wii Play not to mention a lot more 3rd party support. What did Wii U get in it's second year? Wii Party U, 3D World (which is a great game but pales in comparison to Super Mario Galaxy IMO), Game & Wario, Pikmin 3, Wind Waker HD and that's it. A total of 5 first party retail Wii U games...wow...Nintendo was not ready for HD and STILL isn't in 2014. That's a shame. The 3DS on the other hand WOW..what an amazing system and total polar opposite to Wii U.
User avatar
27 Feb 2014 16:17

TheDestructo94 wrote:Wii U is dead in the water guys. No 3rd party support, negative press/consumer responses, long droughts, terrible VC release schedules, small install base, small online community for games, barely any online enabled games for the system. I mean this is the first Nintendo console I have really regretted owning. The Wii was better at least in it's second year we got Super Mario Galaxy, Metroid Prime 3: Corruption, Fire Emblem: Radiant Dawn, Warioware Smooth Moves, Donkey Kong Barrel Blast, Battalion Wars 2, Big Brain Academy Wii Degree, and Wii Play not to mention a lot more 3rd party support. What did Wii U get in it's second year? Wii Party U, 3D World (which is a great game but pales in comparison to Super Mario Galaxy IMO), Game & Wario, Pikmin 3, Wind Waker HD and that's it. A total of 5 first party retail Wii U games...wow...Nintendo was not ready for HD and STILL isn't in 2014. That's a shame. The 3DS on the other hand WOW..what an amazing system and total polar opposite to Wii U.


The claim that Wii U has no 3rd party support simply isn't true. It has little by the way of AAA 3rd party support, but numerous indies are coming, with more announced every month, and your claim implies that they don't count, which is insulting in addition to being wrong. Perhaps they won't sell consoles like AAA titles do, but that doesn't affect me in the least. What does affect me is how much content is coming, which is a lot.
User avatar
27 Feb 2014 16:32

@TheDestructo94
The second year of Wii U just started in November 18. It's first year was Nov '12 - Nov '13. We currently are in the second year
User avatar
27 Feb 2014 17:28

This is as stupid as when the tomb raider developers said they didn't want to put it on wii U because they thought they would have to make gamepad features.
User avatar
27 Feb 2014 18:07

This idiot makes no sense.
User avatar
27 Feb 2014 18:34

I get the reasoning for PS3 and 360, there is a huge install base. It doesn't make sense though that he would combine the sales of two consoles(PS4/X1) to make it seem like it's a much better install base than the one console(Wii U). I guess when you have a large install base of PS3 and 360 gamers, you don't need to wow them all. You just need a very small percentage to bite to make the game a success. If the install base is smaller, you have to put much more effort into your game to try and grab a larger percentage of that install base.

As for the gamepad, unless I missed something he didn't directly say it was the gamepad. Just that they don't have the ambition to make a great game on the Wii U that can compete with the system's exclusives.
User avatar
27 Feb 2014 18:47

I think perhaps what this person is trying to say is that in order to make a great Wii U game, it has to be built with the Wii U in mind. Perhaps they'd just rather wait until they're done with this and make a Wii U game later on.

Even if that's not the case, not everything is a read, you guys.
User avatar
27 Feb 2014 20:26

Maybe if he means tailoring a game to the Wii U architecture I can see it.
User avatar
27 Feb 2014 23:15

Watch the trailer. The "game" looks like a great movie... but they showed no gameplay... because th gameplay is going to be bad.

Just watch a cutscene compilation on youtube. You will get just as much as enjoyment as the people who will be buying the game.
User avatar
27 Feb 2014 23:19

XCWarrior wrote:Watch the trailer. The "game" looks like a great movie... but they showed no gameplay... because th gameplay is going to be bad.

Just watch a cutscene compilation on youtube. You will get just as much as enjoyment as the people who will be buying the game.


How will you know if the gameplay will be bad/good if you haven't played it?
No Avatar
28 Feb 2014 00:18

Why are people afraid to admit it would sell like poop? This is fact, why waste millions porting it when it will only sell like 20k+.
User avatar
28 Feb 2014 08:19

aof520 wrote:Why are people afraid to admit it would sell like poop? This is fact, why waste millions porting it when it will only sell like 20k+.


It's bad PR for them to say "we are not porting our game because we don't think it will make enough money on the Wii U to justify our efforts"

They will make their money back on porting it, but probably not too much more than that. Publishers want to be able to make hundreds the amount of money back as they spent making the port
User avatar
28 Feb 2014 10:52

element187 wrote:They will make their money back on porting it, but probably not too much more than that. Publishers want to be able to make hundreds the amount of money back as they spent making the port


That's silly. Perfectly true, likely, but also remarkably silly.

After all, I do bang on about something called "good will." Nintendo fans these days are worshipping Ubisoft and Activision for the chicken bones being thrown at Wii U. Releasing a second Wii U game in the US might make people feel more kindly towards SE, especially if it's not an old port.

Beyond good will, there's mindshare...brand recognition...all kinds of non-monetary intangible benefits that count for a lot more than companies seem to believe.

However, it does seem like developers believe you MUST shoehorn GamePad usage into a port. Remember how everyone loved it when developers shoehorned Wii remote waving into ports last gen? Totally wrong again!

Oh, well. I still think ports are slowly strangling the video game industry. So, I await The Great Crash.
User avatar
28 Feb 2014 11:16

Fred Duck wrote:However, it does seem like developers believe you MUST shoehorn GamePad usage into a port. Remember how everyone loved it when developers shoehorned Wii remote waving into ports last gen? Totally wrong again!


Yeah, which doesn't even make sense when you consider Nintendo doesn't require it. I'm playing through DKC:TF and the gamepad screen turns off once I start playing. Unless something changes later on in the game, It only uses the gamepad for off-tv play.
User avatar
28 Feb 2014 11:47

Clearly he's not being honest. However he is trying to be polite (with poor results). The fanboys would jump down his throat if he told the truth, which is "the Wii U install base is embarassing and not worth the time and effort."
User avatar
03 Mar 2014 14:40

Translation: ''We know Nintendo first party games are the best in the biz, so we'll take the risk averse path and instead of putting our game in this ultra competitive ecosystem, we won't even bother.''

Oh, SE. Hopefully your eventual death comes sooner rather than later.

''the Wii U install base is embarassing"

And X1 install base isn't?

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