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Aonuma - Zelda Wii U 'going well', Wind Waker lessons applied, favorite Zelda and doing away with traditions

by rawmeatcowboy
02 October 2013
GN Version 4.0
Coming from a 4Gamer interview with Eiji Aonuma...

On the new Zelda for Wii U

“It’s going well!. We’re incorporating HD features we tried in the Wind Waker, and vice-versa, by applying HD features from it to the Wind Waker. Since it’s a remake, we’ve been limited regarding what we can do with the Wii U Gamepad; however, for the new title we’ll have various ways of using [the device].”

On if there's a connection between Wii U Zelda and The Legend of Zelda: The Wind Waker HD

“I believe so. For example, traveling while having the map displayed on the Wii U GamePad made it really comfortable [to play], and I believe this can also be done for other areas besides the ocean. Parts that I felt were fun while playing [The Wind Waker HD] will assuredly have an influence on the next title, without a doubt.”

On his favorite Zelda game

“This is a question that I’m often asked, but to me, ‘the one I’m working on’ will always be my favorite. When I start working on something, from the moment I wake up in the morning until I sleep at night, it’s all I think of. So this time, it would be The Legend of Zelda: A Link Between Worlds.”

On getting tired of working on Zelda titles and sticking with tradition

“When I say I’m tired, I’m not talking about making Zelda, but rather, the same constituent that has been used to make Zelda up until now. While on the subject, in regard to how we’ve always done things the traditional way until now: ‘Why does it have to be traditional?’ That’s the question I’ve been asking myself.

If we don’t change that, we can’t make something new. We’re slightly approaching The Legend of Zelda: A Link Between Worlds with that mindset, and also the next Zelda title, which we intend to continue changing. However, this brings us to the topic, ‘Exactly what is The Legend of Zelda about?

Something that is ‘traditional’ is in a sense often something that copies previous works, so if you continue doing that, it gradually takes away from its uniqueness. So we’re currently working on making those parts more and more unique. So, by no means, am I tired of it. Rather, the more we change it, the more I get fired up. Having someone think ‘Huh? Is this Zelda?!’ at first, then ‘Oh, it is Zelda,’ is what we’re going for. Something that wouldn’t make it matter whether Link or Princess Zelda appear in it or not. Something where it wouldn’t even matter if Zelda is actually a princess, or not.”

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