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Miyamoto and crew share how new hardware influences Mario games, blending 2D/3D with Super Mario 3D World

by rawmeatcowboy
24 October 2013
GN Version 4.0
Coming from a Mashable interview with Miyamoto, Koizumi and Motokura...

On new hardware influencing Mario and blending 2D with 3D

"Every time we had a new hardware generation, the first thing that I would think about was, 'What would this do for a Mario game?' At the same time you really have to think about, 'What is the experience of someone who is playing a game like this for the first time?' At the same time you really have to think about, 'What is the experience of someone who is playing a game like this for the first time?' There are new and younger generations each time and we have to think about what their entry point into this series or universe or might be. So that's why, instead of only chasing down new technological ideas, we're also thinking about how to make it easy to play for all sorts of different people. You'll have, with each new game, advanced players looking for all the strategies of how to get through a level, as well as new players who are looking for a more comfortable play experience. The challenge before us is to make games that suit all of their needs." - Miyamoto
"We came up with a list of lots of fun ideas and allowed that to drive the way we were designing gameplay. We talked about all these different ideas in the ways players experience them, what do people find to be fun, what do people consider to be cute." - Motokura
"The joy of the 3D Mario game comes from the freedom to move any direction and enjoying lots of types of actions, but I thought the addition of this cat functionality might attract new people who are interested in new types of play styles." - Yoshiaki Koizumi


The full interview features comments that I've covered in my own feature, including talk of Miyamoto's opinion on Mickey Mouse and the focus on local multiplayer. Check out that feature here.
 
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