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SEGA says future remakes/re-releases depend on what fans want

by rawmeatcowboy
25 October 2013
GN Version 4.0
The following comes from a Famitsu interview with Sega’s third CS Research and Development producer, Yosuke Okunari.

“I started (remakes) with Dragon Force of the Sega Ages 2500 series that was released on August of 2005. This series features remade titles from the past, but Virtua Fighter 2’s faithful remake that was released in 2004, was very well received. From that, I was able to understand what it takes to make such a faithful remake, and it’s something I’ve put a lot of importance in, since I’ve started working on the series. So, we developed the Space Harrier Complete Collection, an entire compilation of the series, to go with the various generations of our customers.

For the Virtual Console, the concept was to recreate the games exactly the way they were originally made. Sega Ages Online presented new rules and functions, which brought a fresh new take on the way they’re played. However, the ‘3D Reproduction Project’ required further measures. That’s where we added a remake version exclusive ‘HAYA OH’ boss to 3D Space Harrier.

We wanted to go after a stereoscopic vision that was unimaginable. For Sonic from the Sega Genesis, not only did we make it into 3D, but we also added the Spin Dash, which I believe made it easier to play. For 3D Galaxy Force II, the 3D added more depth to the screen, making it less common to get lost on the route. The things staff members wanted to express in the past but couldn’t, are now possible with today’s technology. And we’d like to share that joy. For our next lineup, it will depend on all of your voices, so please continue to support us.”

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