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Tadpole Treble dev discusses Nintendo interactions, Wii U details, release plans

by rawmeatcowboy
12 November 2013
GN Version 4.0
A portion of a NintendoEnthusiast interview with Matthew and Michael Taranto of BitFinity...

NE: What has been your interaction with Nintendo so far in regards to becoming approved as a developer and getting dev kits?

MATTHEW: They’ve been very inviting to new developers like us. While some of their requirements can be a little strict (we were initially rejected a year ago from getting a dev kit because of a lack of experience), they’ve encouraged us to keep trying and stay focused. And it worked, as once we contacted them with the new demo, they allowed us to announce the stretch goal.

NE: Have you begun doing any research and development into doing the Wii U version? What Wii U specific additions do you hope to make?

MATTHEW: We’ve been in talks with Nintendo for awhile, but we’re waiting on the dev kit to make sure we can afford it. If the Wii U version becomes a reality (yes please!), we’d love to use the GamePad in cool ways. First and foremost, there’s definitely going to be off-TV play, because I love it. But we’d also like to experiment with some multiplayer functionality using the GamePad’s touchscreen. That’s about all I can say for now, since I want to make sure it’s feasible first…

NE: When do you estimate the release?

MICHAEL: We feel we can have the game complete and ready to play by next December.

Full interview here