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Persona Q: Shadow of the Labyrinth was made with a desire for creating the unexpected, says director

by rawmeatcowboy
25 November 2013
GN Version 4.0
Coming from a Famitsu interview with series director Katsura Hashino...

“Just like the experiment of making a fighting game based off the Persona series in Persona 4 Arena, which was also well received by fans, the plan of making Persona Q came from wanting a game that could bring further joy from an even more ‘unexpected element’. This will be the first title the Persona team will be making for Nintendo 3DS, and we also have Etrian Odyssey that represents Atlus for the 3DS, and we’ll be using its system as part of a ‘festive’ collaboration mindset in the development for Persona Q.

While we are implementing Etrian Odyssey’s system into it, just as the name implies, Persona Q will be a completely new title, but first and foremost, it’ll be for the fans of the Persona series. However, since next year will be the 25th anniversary of the Atlus brand, we’d also like to use this opportunity to spread the essence from other titles apart from the Persona titles.”

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