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Capcom says 'Panta Rhei' engine can be adapted to 'anything'

by rawmeatcowboy
10 January 2014
GN Version 4.0


Coming from Capcom's Senior Manager of Technology Management Masauru Ijuin...

“Panta Rhei” can be adapted to anything. It is designed to be a general-purpose engine, and facilitate the creation of all types of games. Capcom creates games for a variety of genres, so this engine needs to be capable of handling whatever kind of game we want to make. “Panta Rhei” can meet the exact needs of each development team, no matter what type of game it is they’re making. This engine is pretty much “engineered specifically for Capcom games”

“Panta Rhei” will keep pace with technological innovation, including improved hardware performance. As this technology advances, the important question we must ask is how efficient can we be in developing games. Efficiency is not only about cost. It’s about how effectively we can invest in developing entertaining games.

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