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Fire Emblem if - details on difficulties, classes, characters and more

by nintendaan
14 May 2015
GN Version 5.0

These details come from Serene Forest...



- game even describes Phoenix Mode where your allies cannot die

- developers stated that Phoenix Mode was invented to sway players interested in the game, but concerned it was too hard for them

- could be an issue during the Nohr campaign, where you can't train outside of the story

- during these situations, players can lower the mode and difficulty mid-game, rather than starting again from scratch

- going back up to Classic Mode is not possible

- developers confirm that playing on Phoenix Mode offers no gameplay disadvantages, such as locking out specific endings or anything like that

- beating Classic Mode is meant for the feeling of accomplishment

- other radical change was the abolishing of weapon durability, something only previous seen in Fire Emblem Gaiden on Famicom

- while durability is gone, the devs have tried to make players think hard about which of the various weapons they should use in a given situation

- some weapons may reduce the enemy's critical rate, while others may be extremely powerful, but difficult to attack twice with

- there's also the fact that Hoshido and Nohr seem to have their own set of weaponry (eg. swords versus katanas), which could tie into this

- similar to the Avatar, Aqua was originally the princess of Nohr, taken prisoner by Hoshido

- her class is Songstress and she has the ability to Sing to allow allies to move again (like Dancers in previous games)

- she is wielding a Bronze Naginata, a Hoshidan lance, as pictured in a screenshot

- Ryouma is of the Trueblade class, likely a renamed Swordmaster than a 3rd Tier class

- other classes include Nohr's Sorcerers, who excel in Magic, and Brave Heroes, renown heroes who wield swords and axes (likely renamed Heroes)

- Hoshidans meanwhile have Oni, fierce mace-wielding warriors with high strength and defence and Priestesses, maidens who heal with batons

- Fire Emblem if supports all of the 3DS's communication functions: SpotPass, StreetPass, Local and Internet

- in one screenshot, a character is teaming up with Kamui to fight a "Clan Soldier"

- only seen two different factions (Hoshido and Nohr), but we know now that there are more

- although the enemy seems like a typical barbarian, the fact it's a "soldier" suggests it's from a more complex organisation

- when initiating an optional battle in the Hoshido route, players can select from a list of locations, such as a suspension bridge, mountainside village, royal capital plaza, grasslands and a fortress

- developers never explicitly said Hoshido had a world map-just that it has a "world map-like" system where players could train outside of missions