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The devs of Action Henk share a detailed look at jump physics

by rawmeatcowboy
19 June 2015
GN Version 5.0

When starting a jump, the first thing to be determined is the direction of the jump. This direction is based on the angle of the ground you are standing on. The jump force will be directed to halfway between y-axis(up) and the direction of the ground.

This simple mechanic already creates more underlying mechanics. For example the in-game trick that gives the character more forward momentum when jumping off a downward angled piece.

Full feature here